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Technical Game Designer

Roles & Responsibilities

  • Professional experience as a Technical Designer, Gameplay Designer, or similar hybrid role in the video game industry
  • Strong hands-on experience with Unreal Engine, especially Blueprints and gameplay implementation workflows
  • Solid understanding of gameplay systems, player interaction, game feel, and systemic design
  • Ability to collaborate closely with engineers on technical implementation and gameplay systems

Requirements:

  • Design, prototype, and implement gameplay systems and mechanics using Unreal Engine, primarily through Blueprints
  • Act as a technical bridge between Game Design and Engineering, ensuring feasibility, scalability, and clarity of implementation
  • Create and maintain reusable gameplay setups, tools, and systems to support designers and content creators
  • Debug and iterate on gameplay systems throughout all stages of development

Job description

Nimble Giant Entertainment is looking for a full-time Technical Designer.

This role sits at the intersection of game design, engineering, and content creation, and is key to transforming design ideas into robust, scalable, and technically sound gameplay systems.

As a Technical Designer, you will prototype, implement, and maintain gameplay systems using Unreal Engine, working closely with Game Designers, Engineers, Artists, and Production to ensure features are performant, maintainable, and aligned with the creative vision across multiple platforms.

Responsibilities

  • Design, prototype, and implement gameplay systems and mechanics using Unreal Engine, primarily through Blueprints.

  • Act as a technical bridge between Game Design and Engineering, ensuring feasibility, scalability, and clarity of implementation.

  • Create and maintain reusable gameplay setups, tools, and systems to support designers and content creators.

  • Collaborate closely with Engineering to align gameplay systems with technical requirements and production constraints.

  • Support the iteration and optimization of gameplay features in collaboration with Engineering.

  • Debug and iterate on gameplay systems throughout all stages of development.

  • Support designers by improving workflows, documentation, and tooling within Unreal.

  • Work closely with QA to identify, reproduce, and resolve gameplay-related issues.

  • Contribute to task estimation, risk assessment, and planning in collaboration with Leads and Production.

  • Maintain clear documentation of systems, workflows, and implementation guidelines.

  • Stay up to date with Unreal Engine features, industry trends, and emerging best practices in game design and technical implementation.


Requirements

  • Professional experience as a Technical Designer, Gameplay Designer, or similar hybrid role in the video game industry.

  • Strong hands-on experience with Unreal Engine, especially Blueprints and gameplay implementation workflows.

  • Solid understanding of gameplay systems, player interaction, game feel, and systemic design.

  • Ability to collaborate closely with engineers on technical implementation and gameplay systems.

  • Experience developing and optimizing gameplay features for multiple platforms (PC, consoles, etc.).

  • Strong problem-solving skills and the ability to break down complex systems into clear, actionable solutions.

  • Ability to collaborate effectively with Designers, Engineers, Artists, QA, and Production.

  • Familiarity with debugging and gameplay iteration workflows in Unreal.

  • Experience working across multiple development stages, from pre-production to release.

  • Strong communication skills and ability to document and explain technical systems clearly.

  • Advanced English proficiency (written and spoken) – mandatory.

Nice to Have

  • Experience shipping at least one multiplatform title.

  • Experience building tools or editor extensions for designers.

  • Knowledge of Unreal systems such as AI, animation blueprints, physics, UI, or networking.

  • Familiarity with live games, post-launch support, or content pipelines.

  • Basic programming knowledge or scripting experience.

  • Experience working in Agile environments (Scrum, Kanban).

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WHAT WE OFFER

Excellence
Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.

Continuous learning
In order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.

Flexibility
We aim to always work in a fun and relaxed environment.
Working remotely is an option.

Inclusion and Diversity
We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.

ABOUT US

We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in PerΓΊ, Chile, Spain and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The studio's most popular titles also include Star Trek: Infinite, a grand strategy in which each player can create their own story, Master of Orion, a remake of the classic strategy game, and Quantum League, an innovative arena shooter with time-traveling mechanics.
In 2020 we become part of Saber Interactive.

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