Logo for NVIDIA

Senior GPU Propogation Engine Engineer

Key Facts

Full time
Senior (5-10 years)
English

Other Skills

  • Teamwork
  • Mentorship
  • Self-Motivation
  • Problem Solving

Roles & Responsibilities

  • PhD in computer graphics, high-performance computing, computational electromagnetics, or closely related field (or equivalent experience)
  • 8+ years of relevant experience
  • Hands-on proficiency with CUDA and at least one GPU ray-tracing framework (OptiX, Vulkan RT, Embree), with a track record of writing production-quality GPU code
  • Proficiency in GPU-friendly spatial data structures (BVH, space-filling curves, hash maps) and the ability to reason about memory hierarchy, occupancy, and compute-vs-bandwidth trade-offs at the kernel level

Requirements:

  • Architect and implement a GPU ray-tracing engine that operates at two time scales: planning and real-time, producing volumetric radio maps (coverage, SINR, best-server maps) at multiple resolutions, composable across cells, frequencies, and beam configurations for network design and optimization
  • Deliver per-link multipath channel updates at millisecond cadence for production RAN stacks at the real-time scale, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed
  • Lay the foundations for real-time ray tracing on GPU hardware by developing algorithms, data structures, and multi-GPU scaling strategies that enable sub-millisecond propagation updates

Job description

We are seeking a self‑motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real‑time, GPU‑accelerated propagation engine that predicts how radio signals travel through realistic 3‑D environments — producing both per‑link channel characterisations and radio maps at the speed required by production RAN stacks! This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world‑class GPU and ray‑tracing platforms.

What you'll be doing:

As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray‑tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best‑server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real‑time scale, the same engine delivers per‑link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real‑time ray tracing on GPU hardware — algorithms, data structures, and multi‑GPU scaling strategies that make sub‑millisecond propagation updates feasible — is the defining technical challenge of this role.

What we need to see:

  • PhD in computer graphics, high‑performance computing, computational electromagnetics, or a closely related field (or equivalent experience).

  • 8+ years of relevant experience.

  • Hands‑on proficiency with CUDA and at least one GPU ray‑tracing framework (OptiX, Vulkan RT, Embree), with a track record of writing production‑quality GPU code.

  • Proficiency in GPU‑friendly spatial data structures (BVH, space‑filling curves, hash maps) and the ability to reason about memory hierarchy, occupancy, and compute‑vs‑bandwidth trade‑offs at the kernel level.

  • Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering) sufficient to implement and validate a propagation engine.

  • Impactful publications in GPU ray tracing, real‑time rendering, or deterministic propagation modelling.

Ways to stand out from the crowd:

  • Experience with real‑time or near‑real‑time ray‑tracing engines shipping in production systems.

  • Prior work on multi‑GPU partitioning for ray‑tracing or large‑scale simulation workloads.

  • Familiarity with 3GPP channel models and wireless network planning tools.

  • Knowledge of geospatial coordinate systems and tiling schemes.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until April 26, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Related jobs

Other jobs at NVIDIA

We help you get seen. Not ignored.

We help you get seen faster — by the right people.

🚀

Auto-Apply

We apply for you — automatically and instantly.

Save time, skip forms, and stay on top of every opportunity. Because you can't get seen if you're not in the race.

AI Match Feedback

Know your real match before you apply.

Get a detailed AI assessment of your profile against each job posting. Because getting seen starts with passing the filters.

Upgrade to Premium. Apply smarter and get noticed.

Upgrade to Premium

Join thousands of professionals who got noticed and hired faster.