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Senior Unity Engineer (Contract)

Roles & Responsibilities

  • 3+ years of experience building games in the Unity game engine.
  • 5+ years of experience with a modern language such as C#.
  • Experience testing, automating, and instrumenting your code.
  • Proven track record of having shipped high-production value games at other game studios.

Requirements:

  • Work closely with marketing team to integrate Adjust SDK to measure marketing performance
  • Build with Apple and Facebook OAUTH to enable user authentication in game
  • Work closely with Facebook API to enable social connectivity with various game mechanics
  • Ensure the best possible performance, quality, and responsiveness of the game

Job description

Branch is the early-stage game development company behind Castaways. We are developing an exciting new mobile game set in the Castaways universe, that is in stealth. You would be a great fit to work on this project if you are a detail-oriented expert in mobile gaming and enjoy working with a small cracked team to build and ship quality games on a rapid timeline.

Responsibilities
  • Work closely with marketing team to integrate Adjust SDK to measure marketing performance
  • Build with Apple and Facebook OAUTH to enable user authentication in game
  • Work closely with Facebook API to enable social connectivity with various game mechanics
  • Ensure the best possible performance, quality, and responsiveness of the game
  • Adopt our test-driven culture and meet high internal standards for code quality and documentation

  • Qualifications
  • 3+ years of experience building games in the Unity game engine.
  • 5+ years of experience with a modern language such as C#
  • The capacity to thrive in an ever-changing, quick-to-deliver environment
  • Excellent written and verbal communication skills
  • Experience testing, automating, and instrumenting your code
  • Experience building high-production value mobile games
  • Proven track record of having shipped high-production value games at other game studios
  • Knowledge of how to profile, analyze, and improve performance, from low-level limitations to high-level architectural decisions
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