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Senior Audio Engineer (Contract - Part-Time)

Role overview

Qualifications

  • Extensive experience as an Audio Engineer in game development
  • Strong portfolio demonstrating sound design for games, including SFX, music, and UI audio
  • Proficiency with audio creation, mixing and mastering
  • Familiarity with audio implementation in game engines like Unity

Responsibilities

  • Evaluate and review all existing audio assets (sound effects, music, and UI audio) and provide detailed feedback and strategic recommendations to enhance the overall audio experience
  • Produce high-quality sound effects, background music, and audio cues; refine and improve existing assets to match gameplay and design goals
  • Create structured proposals outlining suggested improvements, new audio assets, and implementation priorities; collaborate with production and design teams to ensure feasibility and alignment with project goals
  • Collaborate with cross-functional teams and communicate effectively on creative and technical audio decisions to guide project direction

Key facts

Other skills

  • Accountability
  • Communication
  • Leadership
  • Teamwork
  • Detail Oriented
  • Creativity

About the company

UserWise logo

UserWise

We build high-performance external teams for game studios—driving LiveOps, growth, and long-term product success with speed, ownership, and player-first thinking. Headquartered in the US & EU, we hire the best talent worldwide and build teams that move fast, adapt faster, and deliver results without the bloat. / Founded 2020 / 45+ cross-functional team members / Trusted by PeopleFun, Halfbrick, AppLovin & Playful Rewards / Managing $100M+ in annual game revenue across partner portfolios Our core strength: scaling flexible production and growth teams that feel like your own—rooted in our principles: Speed over bureaucracy – We keep momentum high, ship fast, and avoid process for process’s sake. Ownership at every level – Teams think and act like product owners, not service vendors. Player-first decisions – Every feature, fix, and campaign is weighed against real player impact. Momentum over perfection – We believe in building, testing, learning, and iterating relentlessly. We work through three engagement models: 1️⃣ LiveOps & Growth – Content, monetization, retention—wherever it moves the needle. 2️⃣ Maintenance – SDK updates, bug fixes, QA, and portfolio-wide technical support. 3️⃣ Embedded Teams – Producers, UA leads, analysts, creatives—ready to plug in and deliver. 🚀 For game talent We connect emerging market talent with top studios—giving artists, producers, QA, and engineers the chance to work on high-impact titles played by millions. At UserWise Services, you join world-class teams with real ownership. We handle the admin, benefits, and culture—so you can focus on building and growing great games. Founded by product and LiveOps leaders, we stay grounded in what modern game development needs most: / 🎙️ Industry meetups & talks / 🧠 Cross-discipline learning & growth culture / 💬 Real collaboration, zero ego We’re just getting started. 📍 Follow us to see what we’re building.

Company details

Company size11 - 50

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Job description

Type: Part-time - Remote

Location: Remote - open to all EU locations

Contract Duration: 3-4 months (with the possibility of extension to full-time)

About the Role

We are seeking a Senior Audio Engineer to join our team on a deliverable based contract. In this role, you will be responsible for evaluating, creating, and enhancing audio assets for multiple casual and action mobile titles. Your work will directly impact the player experience, helping to deliver immersive, high-quality sound design that elevates gameplay.

Key Responsibilities

Audio Evaluation & Strategy

    • Review all existing audio assets including sound effects, music, and UI audio.
    • Provide detailed feedback and strategic recommendations to enhance the overall audio experience.

Audio Creation & Enhancement

    • Produce high-quality sound effects, background music, and audio cues.
    • Refine and improve existing assets to match gameplay and design goals.

Proposal & Documentation

    • Create structured proposals outlining suggested improvements, new audio assets, and implementation priorities.
    • Collaborate with production and design teams to ensure feasibility and alignment with project goals.

Collaboration & Leadership

    • Communicate effectively with cross-functional teams on creative and technical audio decisions.

Requirements

  • Extensive experience as an Audio Engineer in game development.
  • Strong portfolio demonstrating sound design for games, including SFX, music, and UI audio.
  • Proficiency with audio creation, mixing and mastering.
  • Ability to critically evaluate audio and provide actionable improvements.
  • Excellent communication and collaboration skills.
  • Creative mindset with strong attention to detail and player experience.

Preferred Qualifications

  • Experience with mobile games or similar genres.
  • Familiarity with audio implementation in game engines like Unity.
  • Experience working in a fast-paced, iterative development environment.

Benefits

  • Collaborate with a veteran-led studio that prizes creativity, experimentation, and player-first thinking.
  • High ownership, high visibility, and direct influence on how players engage with our product.
  • 100% remote, flexible work with a small, passionate, execution-focused team.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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