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Senior Content Rigger (Contract) - Sledgehammer Games

Role overview

Qualifications

  • Degree or Certificate in Computer Science, Graphic Art or a related field
  • 5+ years of experience in the games industry with 5+ years of experience on console game development
  • Solid knowledge of Maya
  • Knowledge of at least one major commercial game engine (e.g. Unreal, Unity)

Responsibilities

  • Rigging and skinning complex character, vehicle, and prop assets
  • Building tooling to support the animation team and animation pipeline
  • Overseeing external rigging team and coordinating with production
  • Improving and designing pipeline and workflow

Key facts

Hard skills

Other skills

  • Organizational Skills
  • Communication
  • Social Skills
  • Collaboration

About the company

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XBOX

Video Games & Interactive Entertainment

At Xbox, we believe that gaming is for everyone. Gaming provides billions of people around the world with many shared experiences: it can take you to wonderful places, immerse you in gripping narratives, and connect you with friends and create a sense of community. We believe that gaming should be inclusive of all, accessible to all, and safe for all, and we work toward making it so each and every day. Why? Because when everybody plays, we all win. Sound like something you’d like to be a part of? Check out our job openings by going to https://jobs.careers.microsoft.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size10001

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Job description

Job Title:

Senior Content Rigger (Contract) - Sledgehammer Games

Requisition ID:

R028210

Job Opening Type:

Backfill Headcount

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.  

We are looking for passionate and talented individuals to join our team. In this role you will partner closely with our teams at our other studio locations in the United States, Canada, U.K. and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.  


Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.  


Please note: This is a Temporary Fixed-Term Contract, up to one (1) year. This opportunity can be either a Hybrid position based in our Toronto Studio or Remote in Canada. Existing work authorization is required.


Your Mission

You will be rigging and skinning complex character, vehicle, and prop assets as well as building tooling to support the animation team and animation pipeline. You will help push the runtime quality of hair, dynamics and physics on skinned assets using in-game. Help oversee external rigging team, coordinate with production on timelines and manage feedback to retain the high quality bar.

  • Oversee external dev for rigging, providing feedback and documentation to ensure quality is present.
  • Rigging and skinning characters, weapons, and vehicles. Including dynamics and simulations.
  • Improving and designing pipeline and workflow
  • Building tools and processes that facilitate content authoring with an emphasis on user experience, quality and efficiency
  • Dynamics and in-game physics setup, R&D, debugging and optimization
  • Cloth/Hair simulation ability In Maya or Game Is a huge plus

Player Profile

  • Degree or Certificate in Computer Science, Graphic Art or a related field
  • 5+ years of experience in the games industry with 5+ years of experience on console game development
  • Developing pipeline and workflow
  • Solid knowledge of Maya
  • Knowledge of at least one major commercial game engine (e.g. Unreal, Unity)
  • Experience working with external developers 
  • Excellent organizational, communication, and interpersonal skills
  • The ability to collaborate effectively in a small, dynamic team

Bonus Points

  • Developing pipeline and workflow Computer programming/scripting experience (e.g., C++, Python, PyQt) 
  • Experience working on a first-person shooter 
  • Experience shipping a highly competitive multiplayer game

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.


Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 


Ready to Activate Your Future? 

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Extended health plan, including medical, dental, vision, lif

    ted games, and a variety of other benefit programs like supplemental life & critical illness, legal service, and others;

  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.

The standard base pay range for this role is $97,606.00 - $128,974.00 CAD. These values reflect the expected annualized base pay range of new hires in Ontario, Canada. Actual amounts will vary depending on experience, performance, and location. In addition to a competitive base pay, employees in this role may be eligible for discretionary incentive compensation. Incentive compensation is not guaranteed.

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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