Logo for Double Eleven

Principal Low-Level Graphics Programmer

Role overview

Qualifications

  • Extensive experience developing core rendering engine infrastructure
  • Expert-level proficiency in modern graphics APIs, particularly DirectX 12
  • Mastery of C++ and GPU programming
  • Comprehensive knowledge of modern GPU microarchitecture across PC and consoles

Responsibilities

  • Help drive engine-level rendering strategy across multiple platforms
  • Architect and implement modern rendering back-ends and low-level features
  • Design and evolve a GPU-driven rendering pipeline
  • Mentor and upskill the engineering team in modern API paradigms and low-level hardware debugging techniques

About the company

Double Eleven logo

Double Eleven

Double Eleven is a UK-based, full-service publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and the Xbox One, PS4 and Xbox 360 Editions of the critically acclaimed Prison Architect. In 2017 we released Songbringer (Wizard Fu) and Super Cloudbuilt (Coilworks). As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

Company details

Company typeSME
Industry
Company size51 - 200

Your match analysis

See how your profile stacks up against this role.

We compared the job requirements to your profile to show where you're strong and where you fall short.

Job description

We’re looking for a Principal Low-Level Graphics Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Principal Low-Level Rendering Programmer, you will help architect, implement, and steer the technical vision for our next-generation custom graphics engine. This role is focused on the foundational engine plumbing and Render Hardware Interface (RHI) layer. You will design and evolve a highly optimized, GPU-driven rendering pipeline, while building robust infrastructure for hardware-accelerated ray tracing and cross-platform shader compilation.

Beyond high-level architecture, you will be responsible for the core performance, stability, and efficiency of the graphics systems. You will dive deep into GPU bottlenecks to eliminate pipeline stalls using GPU profiling tools. Finally, as a principal leader, you will upskill and mentor the wider rendering team in modern API paradigms and low-level debugging techniques, ensuring our engine maximizes hardware utilization across PC and next-generation consoles.

Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios.

We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch. 

As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76. 

Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other.  We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs.

On this occasion, we’re unable to sponsor a visa for this role

Remote working option is available for the right candidate.

What you’ll be doing

  • Help drive engine‑level rendering strategy across multiple platforms.
  • Architect and implement modern rendering back-ends and low-level features.
  • Design and evolve a GPU-driven rendering pipeline.
  • Develop robust low-level GPU memory management systems.
  • Maintain a cross-platform shader compilation pipeline.
  • Architect and optimize hardware-accelerated ray tracing infrastructure.
  • Profile, analyse and fix GPU bottlenecks and minimise GPU pipeline stalls.
  • Mentor and upskill the engineering team in modern API paradigms and low-level hardware debugging techniques.

 

What we’re looking for

Technical Expertise

  • Extensive experience developing core rendering engine infrastructure.
  • Expert-level proficiency in modern graphics APIs, particularly DirectX 12.
  • Mastery of C++ and GPU programming, including a deep understanding of bindless architectures, GPU-driven rendering, and asynchronous GPU compute.
  • Comprehensive knowledge of modern GPU microarchitecture across PC and consoles.
  • Deep knowledge of hardware ray tracing architecture and acceleration structures.
  • Experience with GPU memory management in modern APIs.
  • Expert-level command of low-level profiling and debugging suites.
  • Extensive experience working with modern console platforms, and bonus points for Nintendo Switch and Switch 2.
  • Strong desire to stay up-to-date with modern GPU technology and techniques.

Collaboration & Leadership

  • Comfortable owning complex graphics features from planning through to delivery.
  • Proactive in identifying risks, trade-offs and technical solutions.
  • Experience collaborating with content creators ensuring assets meet performance and technical requirements.
  • Strong mentorship skills, capable of lifting the capabilities of a rendering team and guiding architectural decisions.
  • Clear communication, capable of driving technical decisions and presenting graphics strategies to directors, producers, clients, and external partners.

 

Qualifications

  • All relevant qualifications considered

 

What to expect

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Subsidised market hall with food, freshly prepared daily by our in-house hospitality team
  • Free breakfast options, juice, hot drinks and fruit.
  • Employee referral bonus (up to £2000!)
  • Electric Car Scheme
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Recognising your contribution - award schemes

  • Annual Profit Share
  • Length of Service
  • Annual High Performer Award

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  •  Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at Double Eleven

Apply once. Then go straight to the hiring manager.

After you apply, unlock the direct contact details of the people who actually make the call. A quick follow-up makes you 5x more likely to land an interview.

MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
Unlocked after you apply
·

Computer Graphics Programmer Related jobs

Premium

Reach out to the hiring manager directly.

Gain access to the contact details of the hiring managers who actually decide, and reach out to network with them directly. That, plus more when you upgrade:

  • Full match report with fit score and gaps
  • Career diagnostics on how recruiters read you
  • Curated company matches and warm intros
  • 48h early access to new roles

Cancel anytime.