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Senior Technical Artist

Role overview

Qualifications

  • 5+ years of professional experience as a Technical Artist within the games industry.
  • Literacy in programming languages preferably HLSL/ C++/Python or equivalent.
  • Strong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques.
  • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.

Responsibilities

  • Design, implement, and optimize assets including textures, shaders, and models.
  • Design, build, and optimize pipelines and workflows used by our teams to streamline and support production.
  • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
  • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.

Key facts

Other skills

  • Collaboration
  • Problem Solving
  • Self-Motivation

About the company

Torn Banner Studios logo

Torn Banner Studios

Video Games & Interactive Entertainment

Torn Banner Studios is an exciting independent video-game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community. We are the developers behind the hit game Chivalry: Medieval Warfare and its sequel Chivalry 2. Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from the thunder of cavalry charges, to storms of flaming arrows, castle sieges and more!

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

The Company


Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.


The Role


We are seeking an experienced and highly motivated Senior Technical Artist to join our team. In this role, you will collaborate closely with Art, Engineering, Design, and Production to bridge the gap between creative vision and technical implementation. You will design, implement and optimize pipelines, shaders, and workflows that enable artists to create performant, scalable content while maintaining visual quality and meeting the technical requirements of our projects.


Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.

 

Responsibilities


  • Design, implement, and optimize assets including textures, shaders, and models.
  • Design, build, and optimize pipelines and workflows used by our teams to streamline and support production.
  • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini.
  • Act as the technical bridge between with Art, Engineering, Design, and Production teams.
  • Evaluate new technologies, workflows, and Unreal Engine features to support project goals
  • Support artists with technical implementation, troubleshooting, and performance optimization.
  • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow.
  • Ensure art content is optimized for multiplayer gameplay across target platforms.
  • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.


 

Requirements


  • 5+ years of professional experience as a Technical Artist within the games industry.
  • Literacy in programming languages preferably HLSL/ C++/Python or equivalent.
  • Experience developing and supporting character art pipelines, shaders, rigs, or related character workflows
  • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms.
  • A high degree of self-motivation and initiative-taking
  • Experience using custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications.
  • Strong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques.
  • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows.
  • Strong understanding of performance profiling and optimization techniques for game engines

 

Bonus


  • Experience shipping multiplayer titles.
  • Experience with procedural content generation workflows and Houdini Engine.

 

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.


 

To see our team, our office and what we do as a company visit
We are Torn Banner Studios
.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.


Compensation


  • The pay range for this role is $130 000 to 170 000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.


Transparency on use of AI and position vacancy


  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

 

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Marcus Rivera

Chief Revenue Officer

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