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Animator (3-month contract)

Key Facts

Remote From: 
Category:  3D Animator
Full time
Mid-level (2-5 years)
English

Other Skills

  • •
    Creativity
  • •
    Teamwork
  • •
    Communication
  • •
    Problem Solving

Roles & Responsibilities

  • 4 years of proven experience in animation for games.
  • Strong understanding of 3D software (Maya and 3ds Max) and animation state machine tools.
  • Proficiency in optimization techniques for game animations.
  • Excellent communication and collaborative skills.

Requirements:

  • Provide animations for characters, creatures, weapons, and props aligned with the IP's visual and gameplay style.
  • Implement animation states and events using tools in a proprietary game engine.
  • Own the animation pipeline from animation set creation to in-engine implementation, collaborating cross-discipline with minimal supervision.
  • Find creative ways to reuse and optimize existing animations; communicate updates in a timely fashion.

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Animator to join our team and continue developing a AAA sci-fi action title. 

In this position, with the supervision of an Art Director and Character Art Lead you’ll focus on character, creature, weapon and prop animations. You will be also contributing to a clean and scalable animation and content pipeline game that fits within the IP’s sci-fi aesthetics. You’ll work closely with art leadership and cross-discipline teams to create animations that enhance the player experience and are optimized for performance. 

Please include a link to your showreel with your CV.

Responsibilities
  • Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style. 

  • Implement animation states and events using tools provided in a proprietary game engine.

  • Collaborate with tech art to create new rigs and find creative solutions to problems as they arise. 

  • Be comfortable owning your pipeline from animation set creation to in-engine implementation. 

  • You will communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision.

  • Find creative solutions to make best reuse of existing animations.


  • Requirements
  • 4 years of proven experience in animation for games.

  • Strong understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools.

  • Solid grasp of timing, physics and skeleton anatomy of humans and creatures.

  • Proficiency in the optimization techniques for game animations.

  • Excellent communication and collaborative skills.


  • Pluses
  • AAA Game experience

  • Familiarity with game-ready skeleton design, skinning, and animation scene structure

  • Basic understanding of rigging and rigging tools 

  • Experience animating in-engine cameras

  • Passion for sci-fi games and/or any media

  • Experience working on existing IP and their assets

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