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Senior Concept Artist (Fixed-Term Contract)

Key Facts

Remote From: 
Fixed term
Senior (5-10 years)
English

Other Skills

  • Creative Design
  • Communication
  • Time Management
  • Teamwork
  • Creative Problem Solving
  • Detail Oriented
  • Self-Motivation

Roles & Responsibilities

  • Professional experience in game development or a related industry.
  • High quality portfolio of game art.
  • Excellent knowledge of Photoshop.
  • Strong sense of design and composition.

Requirements:

  • Being versatile between topics like vfx design, monsters and props.
  • Working closely with the Concept Art Team and Art Directors to create industry leading quality concepts.
  • Creating unique designs with consistent quality.
  • Iterating on ideas quickly through sketches and thumbnails.

Job description

About us

We are Fool's Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Being versatile between topics like vfx design, monsters and props. Ability to create environment, architecture design, characters, and weapons is a plus.

  • Working closely with the Concept Art Team and Art Directors to create industry leading quality concepts.

  • Creating unique designs with consistent quality.

  • Conceptualizing realistic art styles.

  • Iterating on ideas quickly through sketches and thumbnails.

  • Communicating visual ideas across teams and departments.

  • Creating concept drawing based on written or verbal art direction references.

  • Working on a limited brief and filling its gaps with own ideas and imagination.

  • Being able to propose solutions with the concept art to other departaments.

  • Deriving and creating smaller art design bibles based on global art direction.

  • Researching and collecting valuable visual reference material.

  • Refraining from using AI generative tools to produce imagery for this job.

Requirements

  • Professional experience in game development or a related industry.

  • High Quality portfolio of game art.

  • Excellent knowledge of Photoshop.

  • Strong sense of design and composition.

  • Good English communication and writing skills are a must.

  • Good eye for detail, materials, and scale while being able to illustrate with all of the following clearly.

  • A proactive team player, self-motivated, can work without direct supervision.

  • Excellent time and priority management skills.

  • Decent knowledge of 3D Software Packages is a plus.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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