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[REMOTE] Game Developer - Game Updates & LiveOps (Web + Mobile)

Key Facts

Remote From: 
Full time
English

Other Skills

  • Accountability
  • Adaptability
  • Communication
  • Time Management
  • Teamwork
  • Prioritization
  • Problem Solving

Roles & Responsibilities

  • Proven experience as a game developer with LiveOps, shipping regular content updates and live events for web and mobile platforms.
  • Strong proficiency with Git and maintaining clean commit history and documentation to support future updates.
  • Data-driven mindset with ability to analyze retention, session length, and engagement metrics to inform feature decisions and monetization hooks.
  • Ability to work independently across multiple IP titles, own the live-ops cadence, and collaborate with product and publishing teams.

Requirements:

  • Push a new content drop or seasonal event to one of our live IP games on web and mobile.
  • Dive into an unfamiliar codebase to plan how a new feature should slot in without breaking existing functionality.
  • Design and implement a new game mode, progression system, or monetization hook tailored to the genre.
  • Analyze retention, session length, and engagement metrics to propose fixes or additions, and align with the Publishing team on the LiveOps roadmap.

Job description

Game Developer - Game Updates & LiveOps (Web + Mobile)

Remote - Full Time

CrazyGames, one of the world's largest browser game platforms with over 50 million monthly active users, is doubling down on its IP portfolio. We're looking for a Game Developer who lives and breathes LiveOps to help us keep our games fresh, growing, and beloved by players.

As part of our Publishing team, you'll take ownership of the games we own. Your job isn't to ship a title and move on, but to keep building on it. You'll push regular updates, ship new content and features, run live events, and continuously improve the experience across desktop and mobile.

Key outcomes for the role:

  • Within 1 month, you've onboarded to one of our existing IP games, gotten comfortable in its codebase, and shipped your first content update or improvement to production on both web and mobile.

  • Within 3 months, you've got familiar with multiple IP titles, initiated a regular update cycle for a title, designed a reliable LiveOps cadence, and shipped at least one meaningful new feature or event.

  • Within 6 months, you're independently ideating, scoping, and shipping updates. You’re proposing what to build next based on the game, the genre, and the players, not just executing a backlog.

  • Within 12 months, you've played a key role in scaling LiveOps across our IP portfolio, with the systems, tooling, and habits in place to keep multiple live games healthy and growing in parallel.


On a typical day you might:

  • Push a new content drop or seasonal event to one of our live IP games on web and mobile.

  • Dive into an unfamiliar codebase to plan how a new feature should slot in without breaking what's already there.

  • Design and implement a new game mode, progression system, or monetization hook tailored to the genre.

  • Look at retention, session length, and engagement metrics to propose to the team what to fix or add next.

  • Align with the Publishing team on the LiveOps roadmap and prioritization.

  • Maintain clean Git history, write down what you did, and make sure the next update is easier than the last.


What we offer:

  • Join a rapidly growing publishing team at a company with 50M+ monthly users and proven platform reach.

  • Make a real impact by directly shaping the games millions of people actually play, week after week.

  • A lot of responsibility and freedom. We hire only experts and trust them to deliver excellent results.

  • Flexible working hours and location. The results are what counts!

  • 1 to 2 team weeks per year. We pay for flights and accommodation so you can have fun with the team.

  • The opportunity to play games and claim it's work.

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