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UI/UX Artist & Designer

Roles & Responsibilities

  • Proven UI/UX design experience in video games, ideally using Unreal Engine 5
  • Proficiency in technical UI implementation (UMG/Blueprints) within Unreal Engine
  • Experience designing accessible, player-friendly interfaces for Nintendo Switch and other consoles
  • Excellent communication and collaboration skills in a fully remote, cross-discipline team

Requirements:

  • Design and implement responsive, accessible UI/UX for an Unreal Engine 5 game project with Nintendo Switch optimization
  • Collaborate with art, design, and development teams to translate concepts into functional interfaces using UMG/Blueprints
  • Prototype, test, and iterate UI/UX designs based on playtesting feedback and usability metrics
  • Deliver UI assets, specs, and style guides and ensure consistency with project guidelines and accessibility standards

Job description

Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development. As the primary choice for clients aspiring to elevate their multiplayer titles, we enable scalability, maximise player density, and craft immersive gameplay experiences.

Embedded seamlessly within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio, we value clear, continuous, and transparent communication as highly as technical expertise.

We are seeking a UI/UX artist to join our Unreal Engine 5 game project. The role requires both artistic, design skills and technical implementation knowledge, with a strong emphasis on building accessible, player-friendly interfaces for Nintendo Switch.

This is for a fixed term contract, however due to the nature of our business there is a likely chance this may be extended or turned into a permanent role longer term.

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