We are looking for an experienced 2D Game Animator with a Generalist skillset to join our fully remote team and contribute to our brand new, unannounced title. In this role, your primary focus will be to create quality 2D animations and VFX, however, a generalist artist skillset is required in order to juggle a wide range of tasks within this small, agile team.
As the team’s only animator, you will work directly with the art lead, producer, designer, and developers to create high quality animations for all UI, environments, characters, and VFX. You will also work directly in Unity and implement your work.
If you’re someone who loves casual games, enjoys working in a supportive, diverse team where communication and creativity are key, we’d love to hear from you!
*Qualified applicants will be expected to complete an art test.
For this position, the candidate must be based in a time-zone with a 4 hours overlap with Toronto, Canada.
Gameplay Animations: Create high quality animations for both characters and environments.
VFX: Produce particle effects and visual effects to enhance gameplay feedback and visual storytelling.
UI Animations: Create UI animations and core gameplay animations that contribute to a polished and dynamic player interface.
Technical Expert: Ensure that all the assets are delivered in accordance with the project’s technical requirements and pipelines.
Visual Consistency: Ensure all animations and deliverables are consistent with the established visual style and art direction of the game.
Feedback and Iterations: Iterate on animations and other assets you create based on project feedback cycles.
Engine Implementation: Work directly in Unity to create and implement animations.
2D Generalist: Support the team when needed by creating various 2D assets, such as simple illustrations, icons, etc.
AI-Workflows: Comfortable integrating AI tools as part of the art pipeline when possible and suitable.
Demonstrated professional experience as a 2D Animator in the games industry (portfolio or demo reel required).
Strong expertise in Spine, including advanced understanding of production workflows and animation systems.
Proficiency in Adobe After Effects or comparable software for visual effects and animation previews.
Strong understanding of animation fundamentals such as timing, weight, and motion.
Experience with Unity and engine implementation
Ability to work within an established visual style and animation direction.
Experience creating 2D particles or hand-drawn FX for gameplay animation.
Proficiency in digital painting using tools such as Adobe Photoshop or similar.
Professional working proficiency in English.
Strong attention to detail and ability to deliver high-quality assets within production timelines.
SOFTGAMES offers a competitive package, including:
Remote first - We have a flexible working setup. Either fully remote wherever you are or on-site in our modern office in central Berlin - You decide.
Flexible working hours - Structure your working hours to your needs. No crunch, no overtime!
Generous vacation regulation no matter where you are!
Home office allowance - Working from home but something is missing? We offer a budget to make your home office as productive as possible.
Further Training - Everyone at SOFTGAMES is offered training opportunities to strengthen their skills or learn something new!
Studio - We’re a remote-first company but also offer a super modern office with state-of-the-art tech, based in the center of Berlin.
Equipment - Choose between a MacBook Pro or Lenovo Laptop.
Meal allowances - A monthly budget is additionally granted to be spent for your lunches.
Wellness Benefits - Access to Virtual Yoga, Meditation, and more to stay healthy!
Monthly extra grant for home office electricity + internet costs.
Swag - Enjoy our stylish Hoodies, Bags, Mugs, etc.
Offsite Retreats - Twice a year the entire company gets together to learn, share ideas, focus on the future, and celebrate our successes. Our events in general are epic but our off-site Retreat is one of a kind.

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