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Senior Facial TD (CONTRACT)

Key Facts

Remote From: 
Fixed term
Senior (5-10 years)
173 - 173K yearly
English

Other Skills

  • Collaboration
  • Communication
  • Teamwork
  • Creative Problem Solving
  • Detail Oriented
  • Mentorship
  • Problem Solving

Roles & Responsibilities

  • Expert-level experience with Maya.
  • Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3D/4D or comparable; and deformation transfer workflows.
  • Preferred experience working with faces for realtime applications (Unity, Unreal or other).
  • Strong understanding of FACS, facial anatomy, and state-of-the-art facial rigging and performance capture techniques, including scanning methods (LightStage/4D).

Requirements:

  • Author high-quality photorealistic facial rigs based on FACS using blendshapes.
  • Develop rigging systems to augment or support blendshape-based facial rigs and integrate head/body rigs.
  • Collaborate with Character Art, Animation, and Engineering teams to deliver animator/mocap-friendly assets that run smoothly in engine.
  • Create and maintain tools for authoring/editing facial rigs (Python/PyQt/PySide) and for runtime optimization and ingesting 3rd-party rigs.

Job description

CONTRACT ROLE

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

 

Essential Duties and Responsibilities include the following:

  • Authors high quality photorealistic facial rigs based on FACS using blendshapes

  • Authors rigging systems to augment or support blendshape-based facial rigs

  • Authors or contributes to systems/workflows for integrating head and body rigs

  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine

  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)

  • Contributes to automated tools and workflows for runtime optimization

  • Contributes to tools for ingesting 3rd party facial rigs

  • Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)

  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools

  • Processes and cleans 3D or 4D scan data from FACS sessions

  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games

  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines

  • May be asked to direct actors through FACS during facial acquisitions

  • May ingest and integrate facial assets from 3rd parties

  • May be expected to maintain relationships and provide feedback to external vendors

  • Other duties may be assigned

 

Supervisory Responsibilities: This role has no supervisory duties but may mentor other TD’s with regard to facial mechanics, rigging, sculpting, or solving techniques.

 

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

 

Computer Skills:

  • Expert-level experience with Maya.

  • Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap3D/4D or comparable; and with deformation transfer workflows.

  • Preferred experience working with faces for realtime applications (Unity, Unreal or other)

 

Other Skills: Strong understanding of state-of-the-art approaches to rigging photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; Understands current approaches to facial performance capture & solving; of modern approaches to scanning including lightstage and 4D scanning.

Expert understanding of facial skeletal and muscle anatomy; Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.

 

 

 

 

 

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$75$90 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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