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VFX Artist (CONTRACT)

Key Facts

Remote From: 
Fixed term
English

Other Skills

  • Professionalism
  • Collaboration
  • Communication
  • Analytical Skills
  • Reading Comprehension
  • Teamwork
  • Detail Oriented

Roles & Responsibilities

  • Five+ years of professional experience or equivalent education in game VFX
  • Proficiency in Maya (joints/locators, keyframing, rigid body simulations, UV mapping, hard surface modeling) and Houdini or equivalent; ability to create simple geometry and UV sets
  • Proficiency in Photoshop for texture painting/editing and node-based shader networks; knowledge of other VFX software a plus
  • Strong teamwork and communication, ability to work independently, solid animation/timing skills, and a foundation in computer graphics

Requirements:

  • Create, design, and implement real-time particle effects across gameplay, environment, and cinematics using 2D/3D elements
  • Develop FX textures (color, normal, specular, ambient occlusion, height, incandescent maps) and shaders using node-based networks; create simple geometry and UV sets
  • Optimize FX for framerate and memory; collaborate with other departments to ensure proper engine integration and orchestrate layered FX timing for believable scenes
  • Contribute to the overall art style, maintain professionalism in production settings, and adapt to additional duties as needed

Job description

CONTRACT ROLE

Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.

  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.

  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)

  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.

  • Creates FX shaders with node-based shader networks.

  • Creates simple geometry and UV sets.

  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis

  • Optimizes FX for framerate and memory.

  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.

  • Understands and adds to the overall art style of game.

  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.

  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.

  • Other duties may be assigned

 

  

Experience and Education

Five plus years of professional experience or training, or an equivalent amount of education and experience.                     

 

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.

  • Proficient in Photoshop for painting and editing textures.

  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

   

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.

  • Ability to work independently.

  • Proficient Animation and timing skills.

  • Solid traditional arts background a plus.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$75$90 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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