2.5+ years of professional experience as a Technical Artist in the Games Industry, with at least 1 game released
Thorough knowledge of Unreal Engine
Proficiency with 3ds Max or Maya and Photoshop
Strong written and verbal communication skills and ability to collaborate, adapt, and take direction
Requirements:
Lead R&D with other Technical Artists to improve art pipelines and quality, ensuring effective communication between Tech and Art and maintaining performance targets while preserving visuals
Create shaders using node-based tools (Unreal Material Editor, Unity Shader Graph) and develop support meshes, textures and masks for shader creation
Support Art with visual scripting (e.g., Unreal Blueprints) for basic functionality and test game builds to ensure engine visuals match build
Ensure pipelines are followed by the Art team, mentor less experienced Technical Artists, and proactively identify and address issues while aligning with the game's art vision
Job description
Malta or remote, fulltime
YOUR
RESPONSIBILITIES:
Work closely with Tech and Art departments and act as a
link to ensure that there is proper communication and understanding between
them.
Lead the RnD together with the other
Technical Artists for all tech art subjects of the given projects, looking ways
to improve Art pipelines and the artistic quality bar.
Actively work with all departments to
ensure that the overall performance of the given project is up to target, while
preserving as much as possible the visual bar that is set.
Create shaders in node-based tools like
Unreal’s Material Editor and Unity’s Shader Graph.
Create any support meshes, textures and
masks you might need in the shader creation process.
Support Art with the use
of visual scripting (ex. Unreal’s Blueprints), to assist with any basic
functionality that is needed for any given art asset.
Test
often the builds of the game in question, always on platform, to ensure what is
seen in Engine is accurately depicted in build.
Help Art department leads to ensure that all
pipelines that are set, are followed through development by the artists.
Proactively
seek out opportunities to identify and deal with issues before they arise.
Buy
into the established art vision of the game and ensure this is delivered in its
entirety.
Serve as Mentor for less experienced
Technical Artists and help them evolve their skills.
REQUIRED QUALIFICATIONS:
2.5+
years of professional experience as a Technical Artist in the Games Industry,
with at least 1 game released.
Thorough
knowledge of Unreal game engine.
Sufficient
knowledge of tools like 3d Studio Max or Maya, Photoshop.
Knowing
when to ‘throw something together’ for prototyping, when you need to sacrifice
quality for time and when it is time to polish.
Love
to collaborate and to work within a team. Willing to provide and accept
direction and the ability to embrace change.
Love
playing and creating games, while thinking how to take them to the next level.
Strong
written and verbal communication skills.
BONUS QUALIFICATIONS:
Experience
with any commonly used code-based shader creation language.
Experience
with developing and releasing game(s) on consoles.
Experience
with any proprietary game engines and/or Unity.
Experience
with tools and pipelines of Animation, enough to assist Technical Animators
wherever is needed.