Character Artist Studio Elevation (Remote within the UK)

Work set-up: 
Full Remote
Contract: 
Salary: 
37 - 37K yearly
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

At least 3 years of professional experience in Character Art., Proficiency in Maya, ZBrush, and Substance Painter., Understanding of anatomy, form, and topology., Experience creating game-ready character assets..

Key responsibilities:

  • Create high-quality 3D character models and textures.
  • Collaborate with rigging and animation teams for integration.
  • Ensure assets meet technical and artistic standards.
  • Support documentation of workflows and best practices.

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nDreams Limited Scaleup http://www.ndreams.com
201 - 500 Employees
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Job description

We are looking for a creative and technically skilled Character Artist to bring compelling characters to life. You’ll have a strong eye for form, anatomy, and detail, and enjoy collaborating across disciplines to deliver highquality assets that align with our visual goals.

In this role, you will work closely with the Lead Character Artist and other departments to model, texture, and refine 3D characters for use ingame. You’ll contribute to the development of our character pipeline, iterate on feedback, and help maintain visual consistency across the project.

The rundown:

  • 12 month fixed term contract
      • Full time (37.5 hours per week)
          • Fully remote within the UK
              • Salary is competitive and dependent on experience
                • Key responsibilities:

                  • Create highquality 3D character models and textures.
                      • Collaborate with rigging and animation teams for integration.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration
  • Communication

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