This is a fixed term 6month contract, with a 3day work week.
Were Futurlab, the awardwinning game studio behind PowerWash Simulator, the Velocity. series, Peaky Blinders Mastermind, and many more awesome games.
We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why youd love working here!
As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’.
This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your both your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game.
You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across UnityFMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.
Please note that we are only able to employ those who are both a UK resident andor have a valid UK work permit.
Requirements
Essential
• Strong FMOD Experience
• Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.
• Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.
• Good Technical Experience
andor Perforce)
Desired
• Programming experience with implementingdebugging audio behaviours in Unity using C# and FMOD SDK APIs
• Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)
NicetoHaves
• Experience with multiplatform development (PCMobileConsoles)
• Experience with audiodriven haptic feedback design and implementation
• Experience in ‘cosy’ or ‘soothing’ game projects.
• Demonstrable familiarity, interest andor experience with ‘satisfying’ or ‘ASMR’ type SFX.
Benefits
FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page (www.futurlab.co.uklifeatfuturlab) for reasons why you’d love working here!
Candidates without a valid UK work Visa cannot be considered.
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