Technical Audio Designer 6Month FTC UK Only (RemoteHybridBrighton)

extra holidays
Work set-up: 
Full Remote
Contract: 
Work from: 
United Kingdom

Offer summary

Qualifications:

Proven experience with FMOD and Unity integration., Strong technical skills in audio implementation and troubleshooting., Creative instincts with a portfolio demonstrating diverse audio work., Ability to work independently as the sole audio professional within a team..

Key responsibilities:

  • Create and implement all game audio, including SFX and ambience.
  • Take creative and technical direction to deliver high-quality audio assets.
  • Ensure audio meets technical specifications and performance requirements.
  • Manage audio development independently, coordinating with the game team.

FuturLab logo
FuturLab Gaming SME https://www.futurlab.co.uk/
51 - 200 Employees
See all jobs

Job description

This is a fixed term 6month contract, with a 3day work week.

Were Futurlab, the awardwinning game studio behind PowerWash Simulator, the Velocity. series, Peaky Blinders Mastermind, and many more awesome games.

We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why youd love working here!

As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’.

This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your both your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game.

You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across UnityFMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.

Please note that we are only able to employ those who are both a UK resident andor have a valid UK work permit.

Requirements

Essential

• Strong FMOD Experience

  • Optimised event and parameter design based on audio event triggerparameter modulation requirements
  • Considered event grouping and mix bus routing for audio quality and accessibility
  • Troubleshooting and resolving technical audio problems
  • Ensuring memoryperformance requirements are met when producing audio assets and behaviours using FMOD debug tooling
    • • Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.

      • Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.

      • Good Technical Experience

      • Unity
          • Proficient in integrating FMOD audio assets into Unity projects
              • Proficient in implementing or providing technical direction for setting up event triggers and parameter modulation with UnityC#
                  • Version Control
                      • Proficient in asset management and source control workflows (Git
                        • andor Perforce)

                          Desired

                          • Programming experience with implementingdebugging audio behaviours in Unity using C# and FMOD SDK APIs

                          • Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)

                          NicetoHaves

                          • Experience with multiplatform development (PCMobileConsoles)

                          • Experience with audiodriven haptic feedback design and implementation

                          • Experience in ‘cosy’ or ‘soothing’ game projects.

                          • Demonstrable familiarity, interest andor experience with ‘satisfying’ or ‘ASMR’ type SFX.

                          Benefits

Required profile

Experience

Industry :
Gaming
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Detail Oriented
  • Creativity

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