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Technical Animator / Rigger (Maya, Unreal)

Role overview

Summary

This role focuses on creating robust rigs for characters in an undisclosed game project at Magic Media. You will collaborate with an internal team to ensure high-quality animation and integration within Unreal Engine, contributing to the development of engaging games.

Qualifications

  • 5+ years of professional experience in character rigging and technical animation for games.
  • Strong realistic / semi-realistic character rigging skills in Maya.
  • Experience with mGear, including working with or extending existing biped rig templates.
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.
  • A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work.

Responsibilities

  • Build and maintain character rigs in Maya using mGear.
  • Deliver high-quality skinning and anatomical deformation for characters.
  • Create prop, vehicle, and mechanical rigs, including simple control rigs.
  • Integrate and support rigs in Unreal Engine.

Key facts

Hard skills

Other skills

  • Communication
  • Collaboration

About the company

Magic Media logo

Magic Media

  • Video Games & Esports
  • Large
  • 501–1,000
We are a global entertainment service provider with industry leading experts specialized in full-cycle game development, co-development, art, video production, game porting and VFX, amongst others. At Magic Media, we have an international mindset, are passionate about gaming and a focus to provide flexible, effective and high quality services to both large and small developers. Some Magic Media projects include - Cyberpunk 2077: Phantom Liberty - Remnant 2 - UFO ROBOT GRENDIZER - The Feast of the Wolves - New World - Call of Duty. Modern Warfare 1 & 2 Remastered - Fall Guys: Ultimate Knockdown, Free for All and Spartan Showdown - Enotria: The Last Song info@magicmedia.studio

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Job description

Location: Contract, Remote (CET time zone / core working hours)

Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for an experienced Technical Animator / Rigger to join our team on an undisclosed game project. You will be fully embedded within our client's internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya and ensuring high-quality deformation and Unreal Engine integration.

WHAT YOU WILL DO:

  • Build and maintain character rigs in Maya using mGear (including custom build steps and biped templates).
  • Work with and extend existing biped rig templates.
  • Deliver high-quality skinning and anatomical deformation for characters.
  • Skin character clothing and outfits, solving the challenges introduced by different costumes.
  • Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement.
  • Integrate and support rigs in Unreal Engine.
  • Collaborate daily with artists, leads, and production across disciplines, taking part in reviews and iterating on feedback as part of an integrated development team.

Requirements

YOUR PROFILE:

  • 5+ years of professional experience in character rigging and technical animation for games.
  • A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work.
  • Strong realistic / semi-realistic character rigging skills in Maya.
  • Experience with mGear, including working with or extending existing biped rig templates.
  • Able to work consistently within CET time zone core hours.
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.

DESIRABLE PLUSES:

  • Experience with custom mGear build steps.
  • Familiarity with RBF-driven deformation.
  • Experience with MetaHuman.
  • Experience with secondary-motion workflows and physics in both Maya and Unreal Engine.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.

Benefits

WE OFFER:

  • Project based remote position with a possibility for long term engagement.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • An inclusive culture and open communication.

To apply, please submit your resume, showreel, and a cover letter detailing your relevant experience.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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