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Senior 3D Generalist Artist

Role overview

Summary

This role is for a Senior 3D Generalist Artist focused on creating and implementing art for a simulation game. You will work with a multidisciplinary team to build engaging gameplay experiences while ensuring the art aligns with the project vision.

Qualifications

  • Senior experience level.
  • Broad artistic & technical skillset: environments, props, characters/creatures.
  • Confident in Unreal Engine; asset implementation and fixing art bugs.
  • General understanding of supporting optimization and performance for single player and online multiplayer titles.
  • Preferred: Bonus skills: rigging, VFX, UI, Tech Art skills, Concept Art.

Responsibilities

  • Create game-ready art including modular environments, props, set dressing, and character/creature work.
  • Collaborate with the team to enhance the game experience beyond asset creation.
  • Implement assets in-engine, ensuring correct setup and optimization.
  • Identify risks and constraints early, maintaining project momentum.

Key facts

Hard skills

Other skills

  • Communication
  • Collaboration
  • Problem Solving
  • Proactivity

About the company

Mythwright logo

Mythwright

  • 11–50
We publish awesome indie games ✨

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Job description

Role Overview

We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

Key Responsibilities

1 - Create Game-Ready Art

You’ll mainly be working on modular environments, props, set dressing and character / creature work

Success looks like:

  • Understanding our art ethos and working autonomously with high level direction
  • Grasping the project art style and adapting quickly
  • Understanding how to construct modular environments and working to a grid
  • Rapid output by focusing on getting the core elements right rather than superficial details

2 - Be a Force Multiplayer, Not Just an Asset Maker

There’s more to it than just creating assets, it’s about being an invaluable team member.

Success looks like:

  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
  • Joining playtests and contributing to the game experience beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

3 - Implement Assets in Engine

You’re not just handing off art assets, you’re implementing them in-engine.

Success looks like:

  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game’s vision

Requirements

  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
  • Broad artistic & technical skillset: Environments, props, characters / creatures.
  • Confident in Unreal Engine; asset implementation and fixing art bugs.
  • Happy to prioritize speed & efficiency.
  • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
  • General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
  • Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art

Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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