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Unreal Engine Motion Designer - Mob Control

Role overview

Summary

This role focuses on creating 3D ad creatives for Mob Control, one of Voodoo's top-performing games. You will manage the entire production pipeline, from concept to final render, while collaborating with the Creative Marketing team to enhance user acquisition efforts.

Qualifications

  • Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering.
  • Proficient in Blueprint scripting and familiar with coding (C++ or similar).
  • Proficient with After Effects.
  • Strong user of AI pipelines.
  • Understanding of mobile ad performance metrics like CTR, CPI, and ROAS.

Responsibilities

  • Craft visually compelling 3D ad creatives using Unreal Engine.
  • Build and animate complete scenes, including characters and environments.
  • Use Blueprint scripting and/or code to simulate gameplay logic and interactions.
  • Collaborate with Creative and UA teams to test and iterate on ad concepts.

Key facts

Hard skills

Other skills

  • Collaboration

About the company

Voodoo logo

Voodoo

  • Video Games & Esports
  • 501–1,000
Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL. Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join. Entertain the world with us voodoo.io/careers/jobs

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Job description

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.

Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).

Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.

Role

You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.

Challenges

  • Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance

  • Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting

  • Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors

  • Translate and adapt ad concepts, animations into Unreal Engine with high fidelity

  • Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish

  • Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats

  • Collaborate with Creative and UA teams to test, learn, and iterate quickly

Profile

  • Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering

  • Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior

  • Proficient with After Effects

  • Strong user of AI pipelines

  • Strong background creating performance marketing ads in Unreal Engine

  • Understanding of mobile ad performance metrics like CTR, CPI, and ROAS

  • Comfortable working with optimized assets and keeping performance constraints in mind

  • Experience with Blender, Maya and animation tools are nice to have

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