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3D Generalist - Fully Remote | Up to $120/hr

Role overview

Summary

This role focuses on enhancing AI model performance through 3D modeling, texturing, rigging, and animation. You will work with research teams at Mercor to develop and evaluate 3D assets, ensuring high-quality deliverables and consistency in training data.

Qualifications

  • 5+ years of shipped 3D work at a game studio, animation or VFX studio, or similar.
  • Daily, production-level Blender experience with Maya, 3ds Max, ZBrush, Substance Painter, or Houdini.
  • Python scripting in Blender: experience with scripts or add-ons for production work.
  • Expertise in clean quad topology, UV unwrapping, and PBR metal-rough texturing.
  • Skeletal rigging and skinning with IK/FK controls and looping animation.

Responsibilities

  • Guide research teams to close knowledge gaps and improve AI model performance in 3D modeling, texturing, rigging, and animation.
  • Design challenging, real-world 3D tasks and produce reference deliverables in formats such as .blend, .fbx, .glb, and .stl.
  • Evaluate AI-generated 3D assets and provide clear feedback on topology, UVs, materials, and animation loops.
  • Develop guidelines and quality checks for 3D work, including scripted checks in Blender Python.

Key facts

Hard skills

Other skills

  • Communication

About the company

Mercor logo

Mercor

  • Job Boards & Talent Marketplaces
  • 51–200
Our vast talent network trains frontier AI models in the same way teachers teach students: by sharing knowledge, experience, and context that can't be captured in code alone. Today, more than 30,000 experts in our network collectively earn over $2 million a day.

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Job description

About the job

Mercor connects elite creative and technical talent with leading AI research labs. Headquartered in San Francisco, our investors include Benchmark, General Catalyst, Peter Thiel, Adam D'Angelo, Larry Summers, and Jack Dorsey.

Position: 3D Generalist: Modeling, Rigging & Animation (AI Evaluation)
Type: Contract
Compensation: $70–$120/hour
Location: Remote
Commitment: 40 hours/week

Role Responsibilities

  • Guide research teams to close knowledge gaps and improve AI model performance in 3D modeling, texturing, rigging, and animation.
  • Design challenging, real-world 3D tasks and produce reference deliverables in formats such as .blend, .fbx, .glb, and .stl.
  • Evaluate AI-generated 3D assets and provide clear feedback on topology, UVs, materials, and animation loops.
  • Develop guidelines and quality checks for 3D work, including scripted checks in Blender Python.
  • Collaborate with other subject matter experts to ensure consistency and accuracy in training data.

Qualifications

Must-Have

  • 5+ years of shipped 3D work at a game studio, animation or VFX studio, or similar.
  • Daily, production-level Blender experience with Maya, 3ds Max, ZBrush, Substance Painter, or Houdini.
  • Python scripting in Blender: experience with scripts or add-ons for production work.
  • Expertise in clean quad topology, UV unwrapping, and PBR metal-rough texturing.
  • Skeletal rigging and skinning with IK/FK controls and looping animation.
  • Fluency with formats: .blend, .fbx, .glb, .usd, .obj, and CAD formats.
  • Hands-on use of generative 3D and image tools.
  • Public portfolio or reel of shipped work on ArtStation, Sketchfab, or a personal site.
  • Ability to engage reliably for at least 40 hours/week.
  • Strong written communication skills.

Application Process (Takes 20–30 mins to complete)

  • Upload resume
  • AI interview based on your resume
  • Submit form

Resources & Support

  • For details about the interview process and platform information, please check: https://talent.docs.mercor.com/welcome
  • For any help or support, reach out to: support@mercor.com

PS: Our team reviews applications daily. Please complete your AI interview and application steps to be considered for this opportunity.

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