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Senior Environment Artist

Role overview

Qualifications

  • Affinity for stylised natural environments and architecture
  • Strong knowledge of Blender
  • Experience shipping 3D games
  • Articulate with strong written and verbal communication skills

Responsibilities

  • Work with a team of Artists to achieve the highest quality for game levels
  • Model using Blender and PBR workflows
  • Learn and understand in-house plug-ins and tools
  • Maintain consistency of quality and style in existing content

Key facts

Hard skills

Other skills

  • Communication
  • Collaboration
  • Adaptability

About the company

Media Molecule logo

Media Molecule

Video Games & Esports

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

Company details

Company typeSME
IndustryVideo Games & Esports
Company size51 - 200

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Job description

We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group. We have a history of creating Award winning games such as LittleBigPlanet, Tearaway and Dreams.    

It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project based out of our studio in central Guildford. We are now searching for 2 exceptional Senior 3D Environment Artists to join us! 

This will be a short-term contingent engagement through our staffing partner, Yoh Services which we anticipate will run until the end of July 2027. We are therefore open to hybrid and remote working in the UK with a preference for 1 day a week onsite in Guildford. 

Role Overview: 
 
As a Senior 3D Environment Artist, you'll be working with a world class team of Artists to bring our game levels to the highest quality, under guidance by our Art Director.  

If you have a passion for beautifully stylised environments, lighting and composition, we want to hear from you! 

You'll be working on already-existing levels within Blender often using our inhouse plug-ins, so being able to pick up new tools and tech is a must. A strong knowledge of Blender is essential to this role. 
 
What we are looking for: 

  • You have affinity for stylised natural environments and architecture
  • You're at home modelling inside Blender, using PBR workflows
  • You're quick to learn and understand in-house plug-ins and tools
  • You're confident working on existing content and can continue the consistency of quality and style you're given
  • You're articulate and have strong written and verbal communication skills – Media Molecule is built on empowering close collaboration between people and teams
  • You have experience shipping 3D games 

Desirable Skills: 

  • You have a shipped AAA title under your belt
  • You have experience with multiple game engines
  • You have experience with developing for the PlayStation 5 

Benefits:

  • 25 days holiday and 8 bank holidays per year
  • Flexitime working (where approved)
  • Free car parking facilities
  • On Site Gym
  • Subsidised Café
  • On site bar
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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