Logo for beffio studio

Senior VFX Engineer | Unity3D | Remote | Stylized Games

Role overview

Qualifications

  • Strong HLSL shader programming experience
  • Fluency with node-based tools such as Shader Graph, Amplify, or similar
  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines
  • Strong C# gameplay or engine programming experience

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects
  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers
  • Prototype new technical approaches and take successful solutions through to production

Key facts

  • Remote from: Anywhere
  • Full time
  • Senior (5-10 years)
  • English

Hard skills

Other skills

  • Communication

About the company

beffio studio logo

beffio studio

Video Games & Interactive Entertainment

We specialize in the creation of real-time 3D Assets for Unity3D & Unreal Engine 4. We do everything with a passion to achieve the highest image quality possible. This approach has become a part of every professional on our incredibly talented team. In every aspect, we always push, develop and refine processes at every given opportunity, and as a result, have developed a highly adaptive production pipeline that allows us to complete projects above expectations. From the beginning, we wanted to utilize our knowledge from the creative industry in this market & create products executed with attention to detail, where the main emphasis is placed on aesthetics & usability. We think that combining design, art & technology in products such as Unity3D & Unreal Engine 4 is the future of the digital industry. If you are looking for a collaboration please reach us at hello@beffio.com

Company details

Company typeStartup
IndustryVideo Games & Interactive Entertainment
Company size11 - 50

Your match analysis

See how your profile stacks up against this role.

We compared the job requirements to your profile to show where you're strong and where you fall short.

Job description

Senior VFX Engineer | Unity3D | Remote

Position Overview

Beffio is looking for an experienced Senior VFX Engineer to join a major game project developed in Unity3D.

This role sits between VFX, Technical Art, Rendering, and Engineering, focusing on the technology and scalable runtime systems behind real-time effects.

We are looking for someone who can take a question like "can we make it look like this?" and turn the visual idea into a solution that is performant, reusable, artist-friendly, and scalable across a large game.

You will work closely with VFX Artists and Engineers on shaders, particles, GPU-driven effects, runtime architecture, tooling, mobile optimization, and gameplay integration.

This is a senior individual contributor role with significant technical ownership, where you will be expected to prototype solutions, make architectural decisions, and take systems through to production.

Key Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects.

  • Build solutions for pooling, shared emitters, batching, prioritization, and effect budgets.

  • Develop shaders using HLSL, Shader Graph, Amplify, or similar tools.

  • Work with particle systems, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.

  • Build artist-facing Unity tools, validators, custom inspectors, asset processors, and batch workflows.

  • Optimize effects for mobile GPUs, memory, overdraw, shader complexity, and runtime performance.

  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.

  • Prototype new technical approaches and take successful solutions through to production.

  • Establish reusable templates, documentation, and technical standards for the VFX team.

Requirements

  • Strong HLSL shader programming experience.

  • Fluency with node-based tools such as Shader Graph, Amplify, or similar.

  • Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.

  • Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.

  • Experience with mesh particles, trails, flipbooks, and shader-driven effects.

  • Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.

  • Strong C# gameplay or engine programming experience.

  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-focused architecture is strongly preferred.

  • Strong understanding of mobile GPU optimization including overdraw, half precision, texture budgets, memory, and shader variants.

  • Unity editor tooling experience including custom inspectors, drawers, asset processors, or batch tools.

  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup.

  • Strong communication skills across both artistic and engineering disciplines.

  • Fluent English.

Nice to Have

  • Strong Unity DOTS/Entities experience.

  • Experience with ECS-based rendering or instanced material properties.

  • Compute shaders and GPU-driven effects.

  • Vertex animation techniques.

  • SDFs, procedural noise, and procedural rendering.

  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.

  • Networked gameplay effects including predicted versus confirmed events.

  • Experience with multiplayer or large-scale gameplay systems.

  • Strong artistic eye and ability to participate in VFX look development.

  • Experience building effects for mobile or other performance-constrained platforms.

Ownership

We are looking for someone who can:

  • Act as a bridge between artists and engineers.

  • Independently turn creative requests into workflows and technology that scale.

  • Prototype solutions quickly, validate them technically, and take them through to production.

  • Make informed technical decisions balancing visual ambition with runtime performance.

  • Review and improve systems created by others.

  • Leave behind clean systems, templates, documentation, and standards that make the whole team more effective.

What We Offer

  • Meaningful ownership over the technology powering VFX on a major Unity3D game project.

  • Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.

  • The opportunity to solve challenging rendering and performance problems.

  • A role where engineering directly enables creative ambition.

  • A highly collaborative international team.

  • Fully remote work.

  • Flexible contract options depending on location.

  • Competitive compensation based on experience and contract structure.

  • Annual Beffio team retreats.

  • The possibility of long-term collaboration as the project grows.

Apply once. Then go straight to the hiring manager.

After you apply, unlock the direct contact details of the people who actually make the call. A quick follow-up makes you 5x more likely to land an interview.

MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
Unlocked after you apply
·

Related jobs

Other jobs at beffio studio

Premium

Reach out to the hiring manager directly.

Gain access to the contact details of the hiring managers who actually decide, and reach out to network with them directly. That, plus more when you upgrade:

  • Full match report with fit score and gaps
  • Career diagnostics on how recruiters read you
  • Curated company matches and warm intros
  • 48h early access to new roles

Cancel anytime.