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#1011 - UI Artist

Role overview

Qualifications

  • Advanced English level (B2/C1/C2)
  • 5 years of professional experience creating UI collaboratively from concept through completion
  • Excellent visual design skills with a strong portfolio
  • Strong proficiency with Figma, Adobe Creative Suite, or comparable design software

Responsibilities

  • Collaborate with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences
  • Translate wireframes and UX concepts into polished, high-fidelity UI designs and interactive experiences
  • Implement final UI art in Unreal Engine using UMG, including animations, materials, and visual effects
  • Work closely with UI Technical Designers and UI Engineers to rapidly prototype and iterate on UI features

Key facts

  • Remote from: Latin America
  • Full time
  • Senior (5-10 years)
  • UI Designer
  • English

Hard skills

Other skills

  • Mathematics
  • Communication
  • Collaboration
  • Problem Solving
  • Adaptability

About the company

Venon Solutions logo

Venon Solutions

IT Services & IT Consulting

We provide nearshoring of fully dedicated IT professionals from Latin America and build remarkable process-driven + user-centered software to help companies to scale their teams quickly with the highest customer satisfaction standards We have 14+ years developing software and nearshoring for global companies such as Volkswagen, FIAT, IVECO, government agencies and other companies from around the globe.

Company details

Company typeSME
IndustryIT Services & IT Consulting
Company size51 - 200

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Job description

Job Opportunity only available for professionals located in Latin America.

We are looking for a talented UI Artist to help create polished, high-quality user interfaces for a AAA game project. In this role, you'll work closely with UX Designers, UI Technical Designers, and UI Engineers to transform concepts and wireframes into visually compelling, intuitive, and shippable UI experiences.

You'll have the opportunity to bring wireframes to life through high-fidelity visual design, prototypes, motion, and final art implementation in Unreal Engine. You'll contribute to design systems, menus, HUDs, iconography, materials, shaders, and animations while helping maintain a consistent visual language across the project.

The ideal candidate combines strong visual design skills with hands-on technical implementation experience and enjoys working at the intersection of art, UX, and technology.

Requirements:

  • Advanced English level (B2/C1/C2) to ensure fluent communication across teams.
  • 5 years of professional experience creating UI collaboratively from concept through completion.
  • Excellent visual design skills with a strong portfolio demonstrating both final work and design process.
  • Strong proficiency with Figma, Adobe Creative Suite, or comparable design software.
  • Experience implementing UI art in Unreal Engine (UMG) or another game engine.
  • Experience creating or implementing UI materials, shaders, visual effects, motion design, or UI animation.
  • Understanding of how visual design, interaction, and usability work together to create effective player experiences.
  • Ability to take ownership of features through completion and rapidly adapt work as requirements change.
  • Strong collaboration and communication skills, with experience working across UX, UI Art, Technical Design, and Engineering.
  • A passion for games and a strong understanding of player empathy and user experience.
  • Proactive approach to problem-solving, with the ability to work independently and navigate ambiguity.
  • Comfortable adapting quickly when priorities, requirements, or project direction change.

Additional Qualifications:

  • Experience designing and developing responsive UI for mobile applications, websites, or other digital products.
  • Understanding of responsive layouts, screen sizes, adaptive components, and cross-platform UI considerations.
  • Experience with frontend technologies such as HTML, CSS, and JavaScript.
  • Experience applying web or application UI principles to game interfaces.

Bonus Points:

Experience coding shaders or developing custom shader/material effects.

Experience with UI optimization, debugging, and performance profiling.

Experience with Blueprint scripting beyond basic UI implementation.

Strong mathematical foundation, including familiarity with:

  • Linear algebra
  • Vector mathematics
  • Matrix transformations
  • Dot and cross products
  • Other mathematical concepts used in graphics, animation, and UI effects

Experience working on AAA games or large-scale game development projects.

Experience with 2D effects, motion graphics, or real-time visual effects.

Responsibilities:

  • Collaborate with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences.
  • Translate wireframes and UX concepts into polished, high-fidelity UI designs and interactive experiences.
  • Create high-fidelity mockups, prototypes, design systems, and style guides.
  • Bring UX concepts to life through visual design while improving usability and player experience.
  • Implement final UI art in Unreal Engine using UMG, including animations, materials, and visual effects.
  • Participate in the creation and implementation of:
  • Design systems and component libraries
  • Game menus and HUD elements
  • Iconography
  • UI materials and shaders
  • UI animation and motion design
  • Create new material effects, basic UI logic in Blueprints, and 2D visual effects.
  • Work closely with UI Technical Designers and UI Engineers to rapidly prototype and iterate on UI features.
  • Contribute to shipping high-quality features within established timelines.
  • Collaborate with the broader UX/UI department to maintain consistency, quality, and visual cohesion across the project.
  • Work autonomously on complex features and systems while maintaining a high visual and technical quality bar.
  • Rapidly iterate on designs and implementations as requirements, information, and priorities evolve.
  • Use Figma, Photoshop, Illustrator, and/or comparable tools to create and refine UI concepts and production assets.

What do we offer?

  • Competitive salary in USD.
  • 100% Remote Work.
  • Type of contract: Independent Contractor with Venon Solutions LLC.
  • Contract duration: long-term
  • Benefits: 2 weeks of PTO (paid time off).
  • Holidays: from the North American calendar.
  • Working hours: Full-time EST, fully committed.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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