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Animation Engineer - EmptyVessel

Role overview

Qualifications

  • Exceptional Unreal Engine 5 expertise
  • Strong background in animating within Unreal Engine
  • Experience with animation systems
  • Knowledge of C++

Responsibilities

  • Develop and maintain an animation system within Unreal Engine, facilitating player interaction with environments
  • Ensure seamless interaction between characters and environments, optimizing performance and visual fidelity
  • Collaborate closely with animation creators to implement animations effectively within the game environment
  • Troubleshoot and debug game crashes, utilizing knowledge of C++ and Unreal Engine to identify and resolve issues promptly

About the company

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Company details

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Job description

Empty Vessel is an emerging game development studio focusing on immersive gaming experiences. With a commitment to crafting captivating narratives and engaging gameplay, we're dedicated to pushing the boundaries of interactive entertainment. As we expand our presence in Europe, we're seeking talented individuals to join our growing team and contribute to our exciting projects.

Position Overview:

We are seeking 1-2 mid-level Animation Engineers with exceptional Unreal Engine 5 expertise to join our team in Europe. The ideal candidates will possess a strong background in animating within Unreal Engine, with a focus on creating immersive experiences for players. Candidates should have experience with animation systems, interaction with environments, and troubleshooting technical issues.

Responsibilities:

  • Develop and maintain an animation system within Unreal Engine, facilitating player interaction with environments.

  • Ensure seamless interaction between characters and environments, optimizing performance and visual fidelity.

  • Collaborate closely with animation creators to implement animations effectively within the game environment.

  • Troubleshoot and debug game crashes, utilizing knowledge of C++ and Unreal Engine to identify and resolve issues promptly.

  • Utilize Autodesk Maya for keyframe animation and animation techniques, implementing key poses to enhance character movement.

  • Work within Visual Studio IDE to write and optimize code, ensuring smooth integration with the game engine.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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