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Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote)

Role overview

Qualifications

  • 2.5+ years of professional experience as a Level Artist, in the Games Industry.
  • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia.
  • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
  • Strong written and verbal communication skills.

Responsibilities

  • Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages.
  • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story.
  • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights.
  • Coordinate with Art Director and Art Lead about the style of the game in development.

Key facts

Other skills

  • Collaboration
  • Communication
  • Creativity
  • Physical Flexibility

About the company

PlayMagic LLC logo

PlayMagic LLC

Video Games & Interactive Entertainment

PlayMagic is a studio designing and developing games based on high profile licenses and original IP across a wide range of formats for the hard-core market segment.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

- Malta or remote, fulltime

RESPONSIBILITIES:

Worldbuilding:

  • Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages
  • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story
  • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library
  • Coordinate well with Environment Team for the level needs when it comes to Assets
  • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements
  • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope
  • Handle any project structure and gameplay-related needs that a level creates

Lighting:

  • Plan and gather reference to show the target visual result
  • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions
  • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights
  • Create different lighting scenarios from already existing, Lighted Scenes
  • Use Visual Effects to help focus on specific lighting conditions
  • Create and work with Post Processing to push the visual of the game according to the platform needs
  • Handle any light and post process-related side work that is needed to complete the level

Development:

  • Coordinate with Art Director and Art Lead about the style of the game in development
  • Work closely with Producers to keep track of the development schedule
  • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project
  • Be proactive in research and suggest solutions for various development issues that may arise

REQUIRED QUALIFICATIONS:

  • 2.5+ years of professional experience as a Level Artist, in the Games Industry.
  • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other).
  • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop.
  • Work from concept or reference, but also be creative and provide input for the direction of any level.
  • Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish.
  • Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change.
  • Love playing and creating games while thinking how to take them to the next level.
  • Strong written and verbal communication skills.

BONUS QUALIFICATIONS:

  • Experience with the creation of Open World games and how that affects level creation.
  • Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level.
  • Experience with environment animations, to set up any gameplay or visual sequences.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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