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AI Programmer (Malta/Remote)

Role overview

Qualifications

  • Work Experience with Unreal 4
  • Work Experience with C++
  • Solid understanding of path-finding algorithms in games and how to implement them.
  • Solid understanding of decision-making models such as Finite-State-Machines or Behavior Trees

Responsibilities

  • Integrating AI behavior and systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines)
  • Collaborating with Game Designers to achieve high-quality results and proactively address issues.
  • Providing game designers with the tools and/or means necessary to integrate the AI systems into levels, balance AI values to their liking, and so on.
  • Regularly profile integrated AI systems to avoid excessive performance cost and improving it where necessary.

Key facts

  • Remote from: Malta
  • Full time
  • AI Developer
  • English

Hard skills

Other skills

  • Problem Solving
  • Analytical Skills

About the company

PlayMagic LLC logo

PlayMagic LLC

  • Video Games & Esports
  • SME
  • 11–50
PlayMagic is a studio designing and developing games based on high profile licenses and original IP across a wide range of formats for the hard-core market segment.

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Job description

- Malta or remote, fulltime

RESPONSIBILITIES:

  • Integrating AI behavior and systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines) 
  • Collaborating with Game Designers to achieve high-quality results and proactively address issues.  
  • Providing game designers with the tools and/or means necessary to integrate the AI systems into levels, balance AI values to their liking, and so on. 
  • Regularly profile integrated AI systems to avoid excessive performance cost and improving it where necessary. 
  • Assist with integrating art or audio assets for AI relevant tasks. 
  • Identify AI-relevant bugs and issues and address them with Quality Assurance. 
  • Document development approaches for AI features in technical design documents  

REQUIRED QUALIFICATIONS: 

  • Work Experience with Unreal 4
  • Work Experience with C++ 
  • Solid understanding of path-finding algorithms in games and how to implement them. 
  • Solid understanding of decision-making models such as Finite-State-Machines or Behavior Trees 
  • Strong problem-solving and analytical skills 

BONUS QUALIFICATIONS:  

  • Experience with proprietary C++ in-house engines. 
  • At least 1 shipped title released on consoles. 
  • Interest in Machine Learning 

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