Logo for Game Boost: Remote Game Gigs

DevOps engineer at Stockholm based AA studio

Role overview

Qualifications

  • Previous professional experience as a DevOps/Build/Infrastructure Engineer in a game studio
  • Proven track record with CI/CD for game engines (Unreal, Unity, or proprietary)
  • Deep knowledge of build systems for PC and at least one console (PlayStation, Xbox, Switch)
  • Strong experience with cloud platforms (AWS, Azure, GCP) or hybrid setups supporting game services

Responsibilities

  • Build, operate, and maintain the deployment pipelines (CI/CD) for a multi-platform AA game (PC & consoles)
  • Ensure smooth build and release flows for game engines, content pipelines, and assets
  • Design infrastructure as code (IaC) and maintain scalable, reliable build/test environments
  • Automate monitoring, alerting, logging, and observability to catch issues before they hit players

About the company

Game Boost: Remote Game Gigs logo

Game Boost: Remote Game Gigs

Staffing & Recruiting

Game Boost is about boosting game-making on all levels, from indies to AAA studios, and the industry as a whole. Our mission is to help you succeed with your game. Game Boost services include: - Quick solutions when you need to temporarily boost your game team - Full team outsourcing - game development, console ports, QA - Freelancer and side gigs for indie developers - Co-dev solutions As a Game Booster, you will get notified when there is a gig that matches your profile. On the Game Boost Community Discord, https://discord.gg/8ASkfnFmS3, you can interact with all the people in our community, share tips and tricks, discuss a challenge you are facing, find someone to co-found a studio, or learn about upcoming events and activities. BUZZ: Gigs for freelancers, Part-time projects for indie studios, work-for-hire, Co-development, AAA, Game Development, Game gigs. Game Programmer, Gameplay Programmer, Engine Developer, Network Programmer, Backend Developer, Infrastructure Engineer, Software Engineer, Unreal Engine, UE5, UE4, Unity, C++, C#, Java Game Artist, 3D Artist, 2D Artist, Lighting Artist, Character Artist, Concept Artist.

Company details

Company typeStartup
IndustryStaffing & Recruiting
Company size2 - 10

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Job description

Want to be the one who keeps a whole game studio running at full speed? 

In this role, you’ll power up the build and release systems behind a brand-new AA title, making sure every feature ships smoothly into the hands of players. Your tools are CI/CD, cloud, and containers; your loot is seeing hundreds of devs move faster because of your work. You’ll get to break things (safely), fix things (cleverly), and automate everything in between.

If you love the idea of being the one who makes “push button, game builds” a reality — this is your playground.

 


Game Boost

Enabling Smooth Game Production

We provide remote-friendly studios with stellar game developers in all crafts.

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Free to check us out on LinkedIn


Mission brief (What You'll Do): 

  • Build, operate, and maintain the deployment pipelines (CI/CD) for a multi-platform AA game (PC & consoles)
  • Ensure smooth build and release flows for game engines, content pipelines, and assets
  • Design infrastructure as code (IaC) and maintain scalable, reliable build/test environments
  • Automate monitoring, alerting, logging, and observability to catch issues before they hit players
  • Advocate for best practices in game development operations, reliability, security, and automation


Details:

  • Start date: October 2025
  • Duration: 6 months (possible extension)
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: Hybrid in Stockholm (preferred) or Remote within CET

 


Your player profile (What we are looking for):

- Previous professional experience as a DevOps/Build/Infrastructure Engineer in a game studio

- Proven track record with CI/CD for game engines (Unreal, Unity, or proprietary)

- Deep knowledge of build systems for PC and at least one console (PlayStation, Xbox, Switch)

- Strong experience with cloud platforms (AWS, Azure, GCP) or hybrid setups supporting game services

- Infrastructure as Code (Terraform, CloudFormation, Pulumi or similar)

- Containerization & orchestration (Docker, Kubernetes, etc.)

- Proficient in scripting (Python, Bash, PowerShell, or similar)

- Experience with monitoring, logging, and alerting tailored for game builds and online services


Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

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Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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