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Expert Graphics Engineer

Key Facts

Remote From: 
Category:  Graphic Designer
Full time
Mid-level (2-5 years)
150 - 180K yearly
English

Other Skills

  • Communication
  • Detail Oriented
  • Mentorship

Roles & Responsibilities

  • Deep Unity programming expertise (C#, HLSL) with extensive experience in Scriptable Render Pipeline (SRP) and Universal Render Pipeline (URP), including Vulkan and OpenGL
  • Cross-programming proficiency (C++, Java, Python, etc.)
  • 7+ years of graphics programming experience
  • Deep graphics optimization experience using Unity Profiler, RenderDoc, and hardware-specific considerations

Requirements:

  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams; take ownership of features and provide technical and design leadership
  • Assist with porting to new platforms and optimize graphics performance; develop production tools and apply profiling and best-practice methodologies
  • Develop, test, fix bugs, and profile code to optimize performance; follow engineering best practices and coding standards
  • Collaborate cross-departmentally, mentor others on graphics best practices, evaluate new XR hardware, stay up-to-date with Unity/XR developments, and contribute to RD efforts with task breakdowns and accurate estimates

Job description

Job Summary:

Owls in this role prototype, develop, and release code to bring Owlchemy’s ideas to life.

Responsibilities:

  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • Create tools to assist production as needed
  • Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • Develop and test code, fix bugs, and profile to optimize code as directed
  • Follow engineering best practices, development processes, and coding standards
  • Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • Evaluate new XR hardware and assist with R&D efforts
  • Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.

Requirements

Required Skills/Abilities:

  • Strong attention to detail
  • Strong, clear and proactive communicator across a variety of disciplines and levels
  • Deep Unity Programing Expertise (C#, HLSL)
  • Strong understanding of Unity’s Scriptable Render Pipeline and Universal Render Pipeline and underlying rendering technologies like Vulkan and OpenGL
  • Cross programming expertise (C++, Java, Python, etc.)
  • Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics)
  • Experience with XR platforms, tile-based renderers, and related technologies strongly preferred

Required Education and Experience:

  • High School Diploma or Equivalent 
  • 7+ years of graphics programming experience
  • Good understanding of all other disciplines in game development

Preferred Education and Experience:

  • 10+ years of graphics programming experience
  • Appreciation of puns (or at least the ability to groan at them)

Physical Requirements: 

  • Owls must be able to use virtual reality headsets but are not expected to own one.

Salary Range: 

  • $150,000 - $180,000 USD/year

Position Type/Expected Hours of Work: 

This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT. 

Travel:

For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.  

For Everyone:

We care about creating “XR for Everyone” - and that includes creating a welcoming workplace for everyone. 

Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training. 

Other Skills and Responsibilities:

This job description doesn’t cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.

Benefits

  • 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health/Dental/Vision Plans
  • Retirement Plan

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