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3D Character Artist (Mid-Senior)

Role overview

Qualifications

  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player

Responsibilities

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Review and fix bugs of all complexities

About the company

thatgamecompany logo

thatgamecompany

Video Games & Interactive Entertainment

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.

Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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