Logo for thatgamecompany

3D Character Artist (Mid-Senior)

Key Facts

Remote From: 
Full time
Senior (5-10 years)
81 - 114K yearly
English

Other Skills

  • β€’
    Ideation
  • β€’
    Collaboration
  • β€’
    Open Mindset
  • β€’
    Teamwork
  • β€’
    Self-Motivation

Roles & Responsibilities

  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player

Requirements:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Review and fix bugs of all complexities

Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.

Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote

Artist Related jobs

Other jobs at thatgamecompany

We help you get seen. Not ignored.

We help you get seen faster β€” by the right people.

πŸš€

Auto-Apply

We apply for you β€” automatically and instantly.

Save time, skip forms, and stay on top of every opportunity. Because you can't get seen if you're not in the race.

✨

AI Match Feedback

Know your real match before you apply.

Get a detailed AI assessment of your profile against each job posting. Because getting seen starts with passing the filters.

Upgrade to Premium. Apply smarter and get noticed.

Upgrade to Premium

Join thousands of professionals who got noticed and hired faster.