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Gameplay Engineer

Job description

We're VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We're currently looking for a dedicated and enthusiastic Gameplay Engineer to join us remotely and help take us to the next level. Our goal is strong: to establish Ready or Not as the quintessential FPS of our time.


Role Overview
As a Gameplay Engineer at VOID Interactive, you will play a critical role in developing Audio and Gameplay systems throughout the life cycle of the product. You’ll collaborate closely with Audio Designers, Engineers, Technical Designers, QA, and Production to ensure our gameplay systems and tooling are stable, efficient, and allow for the creation of world class content.
This role requires a proactive problem-solver who thrives in fast-paced game development environments and is passionate about audio, gameplay, and thrives working across disciplines.

Key Responsibilities

  • Ability to collaborate effectively with Audio and Gameplay Designers and Engineers
  • Ability to write efficient, clear, maintainable and portable code.
  • Manage and assist in microservice development and deployment life cycles
  • Maintain and improve build systems and infrastructure reliability
  • Implement and manage configuration management solutions
  • Apply and enforce basic security best practices across pipelines and infrastructure
  • Debug, troubleshoot, and resolve pipeline and infrastructure issues efficiently
  • Collaborate cross-functionally with engineering, QA, and production teams
  • Document processes and contribute to operational best practices



Essential Requirements

  • Experience integrating Audiokinetic Wwise
  • Minimum 3+ years experience gameplay and audio system development
  • Passion for developing designer facing systems
  • A range of game application and game engine skills (e.g., AI, physics, camera, animation, etc.)
  • Understanding of multiplayer games, replication, and client‑server or other authority architectures.
  • Strong debugging and troubleshooting skills including memory management and multi-threading issues
  • Clear and effective communication skills
  • Ability to work autonomously in a remote-first environment
  • Bachelor's Degree in Computer Science or equivalent experience



Nice to have/ Bonus, but not essential for this role

  • Experience with shipping a game in Unreal Engine
  • Knowledge of multiple programming languages such as C++ and Python
  • Knowledge of full software development lifecycle
  • Experience working in a game development environment
  • Experience supporting multi-platform releases (PC, console)


Please Note:   

For Irish residents or citizens, this role is offered as a full-time employee position.  
  

For applicants based outside of Ireland, the role will be offered on a full time contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you’re outside our company’s home base, that’s okay with us. Salary is determined by the location of the applicant, market rates, and relevant experience. 

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