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Senior Technical Designer, UX/UI

Roles & Responsibilities

  • 8+ years of experience in AAA game development, with a focus on UI/UX implementation and at least one shipped title.
  • 5+ years of experience implementing UI art, animations, and visual assets into Unreal Engine.
  • Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design.
  • High proficiency with Unreal Engine, including extensive experience using Blueprints, across at least one shipped title.

Requirements:

  • Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
  • Prototype, sketch, test, and iterate on UI/UX concepts, translating ideas into polished in-engine implementations.
  • Collaborate closely with designers, engineers, and artists in a remote development environment, proactively identifying cross-discipline dependencies and driving alignment.

Job description

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
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Bad Robot Games is looking for a Senior Technical Designer, UX/UI who is a creative leader, systems thinker, and champion of the player experience. We're looking for someone with deep expertise in implementing UI in Unreal Engine, a proven track record of shipping polished UI systems, and the ability to elevate both the craft and the team around them. Experience collaborating with outsource studios is a bonus.

A portfolio that demonstrates a strong command of UX/UI implementation for games, including examples of systems level thinking, visual polish, and player centered design, is required.

KEY RESPONSIBILITIES

  • Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.

  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.

  • Work within and extend the MVVM architecture, integrating UI elements with existing data bindings and engineering frameworks.

  • Implement and maintain logic connections between gameplay systems and UI components.

  • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.

  • Create dynamic UI visual effects using materials (e.g., glows, electricity, sheens, and other stylized effects).

  • Prototype, sketch, test, and iterate on UI/UX concepts, translating ideas into polished in-engine implementations.

  • Collaborate closely with designers, engineers, and artists in a remote development environment, proactively identifying cross-discipline dependencies and driving alignment.

  • Contribute to defining a minimal, intuitive, and effective UI that supports overall game design goals.

KEY QUALIFICATIONS

  • 8+ years of experience in AAA game development, with a focus on UI/UX implementation and at least one shipped title.

  • 5+ years of experience implementing UI art, animations, and visual assets into Unreal Engine.

  • Experience with shipping on multiple platforms, PC & PlayStation in particular

  • Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design.

  • Passion for creating seamless, intuitive, and engaging user experiences for players.

  • High proficiency with Unreal Engine, including extensive experience using Blueprints, across at least one shipped title.

  • High proficiency with Photoshop and other tools/software for creating UI Art assets and mockups.

  • Strong creative problem-solving skills with the ability to develop practical solutions for complex UI/UX challenges.

  • Excellent communication skills with the ability to articulate design rationale and influence decisions across disciplines.

BONUS:

  • Experience with Performance & Optimization of UI in game

  • Experience collaborating with outsource studios, including providing direction, feedback, and quality oversight.

  • Knowledge of accessibility features and how to solve for them within the context of the project

  • Programming experience (C++, C#, etc.) is a plus

Our ranges are based on California market rate regardless of work location in the US.

Find out more about our benefits and team on our careers page!

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to no-reply@ashbyhq.com or an email address tied to badrobotgames.com.

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