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Lead Environment Artist - Freelance - Lively

Key Facts

Remote From: 
Fixed term
Mid-level (2-5 years)
English

Other Skills

  • Team Leadership
  • Distributed Team Management
  • Mentorship
  • Non-Verbal Communication
  • Creative Thinking
  • Time Management
  • Teamwork
  • Organizational Skills
  • Detail Oriented
  • Problem Solving

Roles & Responsibilities

  • Experience leading a team or department in a previous game team producing a AA or AAA product
  • Ideally a First in fine art, computer animation, digital media design, or a relevant degree
  • Exceptional portfolio that demonstrates a breadth of ability and traditional drawing skills
  • Expert knowledge of Unity, with multiple shipped games using this engine; solid understanding of 2D/3D art packages such as Maya/Max, Substance, Photoshop, ZBrush, etc

Requirements:

  • Reports to the Lead Artist, coordinating with team leads on art objectives
  • Leads the development and production of Environments, the strategy, pipeline, and delivery
  • Coaches and mentors the team of artists building these environments, making a significant and direct contribution to the creation of quality artwork
  • Influences the defining look and feel and communicates art style principles to the team

Job description

At Lively, we pride ourselves on making games full of character. The world is fun and silly and sad and infuriating and banal and beautiful and ugly, and all of those things have a place in our games.

Lively hunger for difference — we celebrate it, support it, and thrive on it for the benefit of our employees, products, and community. Lively is proud to be an equal opportunity workplace. We provide a comprehensive benefits package and an award-winning environment to work in; we are not idle - we always strive to do better for our employees.

We are currently looking for a Lead Environment Artist to join our Leamington-based team, but we are fully supportive of remote working and happy to enable whatever blend of home and office best empowers you and your work. We have a particularly exciting project involving action-packed race tracks, which we are seeking a talented individual to champion.

Duties:

● Reports to the Lead Artist, coordinating with team leads on art objectives.

● Leads the development and production of Environments, the strategy, pipeline, and delivery.

● Coaches and mentors the team of artists building these environments, making a significant and direct contribution to the creation of quality artwork.

● Influences the defining look and feel and communicates art style principles to the team

● Leads by example; demonstrates, communicates, and exemplifies clear expectations for quality

● Proactively assists in defining the art pipelines and best practices against industry benchmarks

● Explores new techniques and technologies to achieve the best possible results.

● In the most wholesome way imaginable, loves what they do, and we can tell. (This isn’t a codeword for crunch. The day is over. Go home. So to speak...)

Requirements

● Experience leading a team or department in a previous game team producing a AA or AAA product

● Ideally a First in fine art, computer animation, digital media design, or a relevant degree

● Exceptional portfolio that demonstrates a breadth of ability and traditional drawing skills

● Solid understanding of 2D/3D art packages; Maya/Max, Substance, Photoshop, ZBrush, etc

● Expert knowledge of Unity, multiple shipped games using this engine

● Strong written and verbal communication skills

● Demonstrable time-management and organisational skills

● A creative thinker with strong problem-solving skills

● Enthusiastic team player, positive and outgoing personality with a can-do attitude

● Genuine commitment to personal development

● A love of creating unforgettable, utterly lovable gaming experiences for the audience!

Benefits

PERSONAL DATA PROTECTION POLICY

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Role Information: EN

Studio: Lively

Location: Europe, UK

Service: Game Development

Employment Type: Freelance

Working Pattern: Full Time

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