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Senior Technical Designer

Roles & Responsibilities

  • Senior-level experience in game design with a focus on technical/systems design, demonstrating industry-level expertise.
  • Experience working closely with engineers on implementation-heavy features.
  • Strong understanding of systemic gameplay, runtime logic, and AI behavior design.
  • Experience with Unity and/or Unreal Engine.

Requirements:

  • Design and prototype AAA systems-heavy gameplay and interaction concepts.
  • Define clear, buildable design specifications for runtime systems, tools, and AI-driven behaviors.
  • Collaborate closely with engineers on features delivered through Unity and Unreal plugin workflows.
  • Shape designer-facing tooling and authoring workflows, providing expert tool validation for the game engineering team and maintaining a direct feedback pipeline to games enablement.

Job description

Senior Technical Designer

We’re hiring a Senior Technical Designer with a strong tool use and feedback background to help shape AI-forward tools, systems, and interactive experiences for game developers.

This role is ideal for a designer who thrives at the intersection of AAA game systems, implementation, tooling, and emerging AI workflows. You’ll work closely with engineering and product to design features and experiences that integrate with Unity and Unreal Engine, with a particular focus on systemic behavior, tooling usability, and practical applications of modern AI in games.

Responsibilities

  • Design and prototype AAA systems-heavy gameplay and interaction concepts

  • Define clear, buildable design specifications for runtime systems, tools, and AI-driven behaviors

  • Collaborate closely with engineers on features delivered through Unity and Unreal plugin workflows

  • Help shape designer-facing tooling and authoring workflows, providing expert tool validation for the games engineering team and maintaining a direct feedback pipeline to games enablement

  • Explore practical uses of LLMs, reinforcement learning, and AI-assisted behavior systems in games

  • Translate ambiguous product ideas into structured design solutions with clear implementation intent

  • Balance player experience, developer usability, and technical feasibility

Requirements

  • Senior-level experience in game design, with a strong emphasis on technical design or systems design, demonstrating industry-level proof of expertise

  • Experience working closely with engineers on implementation-heavy features

  • Strong understanding of systemic gameplay, runtime logic, and AI behavior design

  • Proven AI-tool centric approach to design and systems

  • Experience with Unity and/or Unreal Engine

  • Clear and rigorous design communication skills

  • Strong interest in AI-driven interaction and behavior systems

Nice to Have

  • Experience with engine plugins, tools, SDKs, or middleware

  • Background in traditional game AI systems

  • Familiarity with LLMs, RL, agentic systems, or generative workflows

  • Prototyping or scripting capability

Ideal Candidate

  • AI-forward and open to the role of LLM/RL systems in future game design

  • Technically curious, pragmatic, and implementation-minded

  • Comfortable operating in ambiguous, emerging spaces

  • Able to bridge design vision and production reality

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