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Product Intern

Key Facts

Remote From: 
Freelance
Entry-level / graduate
English

Other Skills

  • Microsoft Excel
  • Willingness To Learn
  • Teamwork
  • Virtual Collaboration

Roles & Responsibilities

  • Availability to commit to 3-5 days per week
  • Passion for mobile games with interest in multiple genres
  • Basic knowledge of the Unity Editor with willingness to develop further
  • Familiarity with or willingness to learn Excel, Notion, and Figma; openness to AI tools in development workflows

Requirements:

  • Participate in the full production cycle from creative brainstorming to product release
  • Assist level design by building game levels and creating simple prototypes
  • Analyze user needs and interpret data to improve the overall game experience
  • Support iterative design by testing and maintaining casual gaming products in a fast-paced environment

Job description

ABOUT US

Hyperlab is an Istanbul-based mobile gaming company that develops hybrid-casual games, where colleagues add more value to themselves and the sector in their field every day.

In line with our motto, “Makes You Play”, we make magical worlds possible by bringing innovation and creativity together with technology for game lovers from all over the world. We are partnering with the world’s leading game companies by presenting our entertainment, interaction, and quality-oriented approach to game users.

We value the opinion of everyone on the team and promise a non-toxic work environment where everyone tries to bring out the best by helping each other. We believe in the power of a collaborative mindset.

Requirements

What We Are Looking For

  • Availability: Able to commit to 3-5 days per week.
  • Passion for Games: A deep interest in mobile gaming trends and experience playing various genres.
  • Technical Curiosity: Basic knowledge of the Unity Editor and a strong motivation to develop further in this area.
  • Tool Proficiency: Familiarity with (or willingness to learn) tools like Excel, Notion, and Figma.
  • AI Enthusiast: Curious about exploring and using AI tools to enhance game development workflows.
  • Team Player: Comfortable with remote working and collaborating with visual, programming, and product teams.

What You Will Learn & Do

  • Production Cycle: Participate in the entire process, from creative brainstorming to product release.
  • Level Design: Get hands-on experience in building game levels and creating simple prototypes.
  • Product Insights: Learn to analyze user needs and interpret data to improve the overall game experience.
  • Iterative Design: Help design, test, and maintain casual gaming products in a fast-paced environment.

Bonus Points

  • Ability to share previous game ideas, small projects, or a Game Design Document (GDD) you have worked on.

📌 Note: We prefer applications to include a portfolio. This could be a link to a prototype, a level design project, or any creative work that shows your process.

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