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Senior Quest Designer

Key Facts

Remote From: 
Full time
Senior (5-10 years)
English

Other Skills

  • Team Leadership
  • Calmness Under Pressure
  • Ability To Meet Deadlines
  • Communication
  • Analytical Skills
  • Teamwork
  • Critical Thinking

Roles & Responsibilities

  • At least 6 years of experience in Quest/Mission design, including at least 1 AAA shipped title with strong narrative design elements
  • Proven high proficiency with writing scenarios, screenplays or short stories
  • Very high proficiency with visual scripting tools
  • Experience with game editors and game design tools

Requirements:

  • Creating quests from concept through design and implementation in Unreal Engine 5
  • Preparing and maintaining design documentation
  • Planning and integrating assets required for the creation of the quests
  • Closely collaborating with other departments to deliver the highest possible quality

Job description

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating quests - from concept through design and implementation in Unreal Engine 5.

  • Preparing and maintaining design documentation.

  • Planning and integrating assets required for the creation of the quests.

  • Closely collaborating with other departments to deliver the highest possible quality.

  • Maintaining and iterating on the quality of your quests and fixing reported bugs.

  • Mentoring and supporting Junior Quest Designers in the team.

Requirements

  • At least 6 years of experience working in a Quest or Mission design position, with at least 1 AAA shipped title with strong narrative design elements.

  • Proven high proficiency with writing scenarios, screenplays or short stories.

  • Very high proficiency with visual scripting tools.

  • Experience with game editors and game design tools.

  • Proven ability to effectively work across teams involved in a game development cycle

  • Passion for playing games, especially RPGs or pen and paper role playing games.

  • Fluent English.

  • Excellent communication skills and proven ability to work within a team.

  • Strong critical thinking and analytical skills.

  • Ability to receive and apply feedback in a highly iterative environment.

  • Ability to work under pressure and meet production deadlines.

Nice to have

  • Knowledge of Unreal Engine and Blueprint scripting skills.

  • Experience with pen&paper role playing systems.

  • Credited work on narrative field for movies, plays or books.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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