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Lead Character Artist

Roles & Responsibilities

  • Experience as a Character Lead/Director on a shipped AAA game project (mandatory)
  • Highly experienced in Unreal Engine 5 and familiar with character pipelines and Metahuman creation
  • Minimum of 5 years of character art creation for games
  • Bachelor's degree in Art, Animation, or a related field is preferred but not essential

Requirements:

  • Lead the creation and refinement of character concepts, designs, and models, ensuring alignment with project goals and artistic vision
  • Oversee and mentor the Character Art Team, maintaining consistency in style and quality across all characters
  • Collaborate with Directors, Animators, Engineers, and production to ensure seamless integration of character designs into Ready or Not and future projects, and optimize pipelines from concept to final model
  • Address technical challenges and optimize character assets for performance across platforms; contribute to style guides, documentation, and feedback to outsourced vendors as needed

Job description


We're VOID Interactive, the kick-ass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. Currently, we’re expanding our roster and seeking a dedicated Lead Character Artist to join us remotely.


As Lead Character Artist, you’ll define the creative vision for our game’s characters, shaping their personality, style, and authenticity. Your work will span both Ready or Not and upcoming pre-production projects, ensuring a strong and cohesive character direction across titles. Collaborating closely with artists, designers, and project leads, you’ll bring compelling characters to life that captivate players and deepen immersion.

 

In this role, you'll be in charge of:

  • Leading the creation and refinement of character concepts, designs, and models, ensuring they align with project goals and artistic vision.
  • Overseeing and providing guidance to the Character Art Team, fostering creativity, and maintaining consistency in style and quality across all characters.
  • Collaborating with Directors, Animators, and Engineers to ensure seamless integration of character designs into Ready or Not and other future projects.
  • Working closely with production to implement efficient workflows and processes to streamline character creation pipelines, from concept to final model.
  • Addressing technical challenges and optimising character assets for performance and compatibility across various platforms.
  • Providing mentorship and support to junior artists, fostering their growth and development within the team.
  • Actively participating in feedback sessions and critiques to refine character designs and ensure they meet project requirements.
  • Staying abreast of industry trends and best practices in character design and 3D modeling techniques.
  • Contributing to the development of style guides and documentation to maintain consistency and cohesion in character art assets.
  • Providing feedback to outsourced vendors re: characters, and testing of provided updates within Unreal Engine where necessary.

Of course, you won't be alone on this mission - you'll be collaborating with the entire team and outside vendors to ensure we're maximising our efforts and achieving our goals! 

 

Here’s what you'll be bringing to the team:

  • You should have a combination of strong creative/visual aesthetics, excellent design skills, leadership experience, and a proven track record of creating compelling characters.
  • Experience as a Character Lead/Director on a shipped AAA game project is mandatory.
  • Highly experienced in Unreal Engine 5 and familiar with the associated character pipelines and metahuman creation.
  • A deep understanding of the game development process and art disciplines.
  • Strong understanding of art fundamentals, multiple art styles, anatomy, appeal.
  • Experience designing characters of a wide variety and broad appeal.
  • Strong collaborative nature to partner with senior art directors and discipline leads.
  • Bachelor's degree in Art, Animation, or a related field is preferred but not essential.
  • Minimum of 5 years experience in character art creation for games.

If this sounds like you, please submit your resume, portfolio, and an optional, brief cover letter outlining your relevant experience and why you are excited about this opportunity. We look forward to hearing from you and discussing how you can contribute to our mission of delivering exceptional gameplay experiences!



Please Note: 

For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.


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