Proficiency in Unity C# scripting with 3+ years of experience
Hands-on experience with Oculus SDK, ARKit, and ARCore
Familiarity with 3D modeling tools (Blender, Maya, etc.) and asset pipelines
Strong understanding of spatial computing, mixed reality, and VR performance optimization
Requirements:
Design, develop, and optimize interactive AR/VR/MR applications using Unity C#
Implement enhancements, bug fixes, and performance optimizations for Meta Oculus and other headsets
Collaborate with AI teams to integrate Copilot Studio, GPT-driven scenarios, and NLP into training modules
Develop dynamic AI-generated training scenarios that adapt to user interactions in real time
Job description
Job Overview:
We are seeking a skilled Unity AR/VR Developer to support Meta Oculus headset development, including code changes, enhancements, and bug fixes. The ideal candidate will have strong expertise in Unity, C#, and AR/VR/MR development, with a focus on creating immersive training experiences powered by AI-driven interactions (Copilot Studio, GPTs, and conversational AI).
This role involves optimizing performance for Oculus and other AR/VR platforms, integrating AI features, and collaborating with cross-functional teams to enhance employee training programs through dynamic, interactive, and scalable AR/VR solutions.
Core Responsibilities:
Design, develop, and optimize interactive AR/VR/MR applications using Unity & C#.
Implement enhancements, bug fixes, and performance optimizations for Meta Oculus and other headsets.
Collaborate with AI teams to integrate Copilot Studio, GPT-driven scenarios, and natural language processing (NLP) into training modules.
Develop dynamic AI-generated training scenarios that adapt to user interactions in real time.
Integrate AR/VR training modules with HR systems, LMS, and business tools using prebuilt connectors.
Ensure smooth 3D asset pipelines, working with modeling tools and optimizing for performance.
Troubleshoot and resolve technical issues related to Oculus SDK, ARKit, ARCore, and spatial computing.
Must Have:
Proficiency in Unity & C# scripting (3+ years of experience).
Hands-on experience with Oculus SDK, ARKit, and ARCore.
Familiarity with 3D modeling tools (Blender, Maya, etc.) and asset pipelines.
Strong understanding of spatial computing, mixed reality, and VR performance optimization.
Experience with AI-driven interactions (Copilot Studio, GPT, NLP) is a plus.
Ability to work onshore hours (8 AM – 6 PM EST).
Project Objective: Enhance employee training programs by:
Using AI-generated scenarios to create adaptive, immersive learning experiences.
Enabling voice & natural language interactions for hands-free training.
Integrating with HR/LMS systems for real-time progress tracking.
Improving engagement, scalability, and cost-efficiency over traditional training methods.
Benefits of the Role:
Work on cutting-edge AR/VR & AI-powered training solutions.
Contribute to data-driven, scalable learning experiences.
Collaborate with cross-functional AI & development teams.
Opportunity to optimize Meta Oculus applications for enterprise use.
Apply If You:
Have a strong portfolio of Unity AR/VR projects (Oculus experience preferred).
Can troubleshoot & optimize VR applications for smooth performance.
Are excited about AI-driven immersive training solutions.
How to Apply: Submit your resume, portfolio, and examples of past AR/VR projects.