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Unity AR/VR Developer (Meta Oculus Support)

Roles & Responsibilities

  • Proficiency in Unity C# scripting with 3+ years of experience
  • Hands-on experience with Oculus SDK, ARKit, and ARCore
  • Familiarity with 3D modeling tools (Blender, Maya, etc.) and asset pipelines
  • Strong understanding of spatial computing, mixed reality, and VR performance optimization

Requirements:

  • Design, develop, and optimize interactive AR/VR/MR applications using Unity C#
  • Implement enhancements, bug fixes, and performance optimizations for Meta Oculus and other headsets
  • Collaborate with AI teams to integrate Copilot Studio, GPT-driven scenarios, and NLP into training modules
  • Develop dynamic AI-generated training scenarios that adapt to user interactions in real time

Job description


Job Overview:
  • We are seeking a skilled Unity AR/VR Developer to support Meta Oculus headset development, including code changes, enhancements, and bug fixes. The ideal candidate will have strong expertise in Unity, C#, and AR/VR/MR development, with a focus on creating immersive training experiences powered by AI-driven interactions (Copilot Studio, GPTs, and conversational AI).
  • This role involves optimizing performance for Oculus and other AR/VR platforms, integrating AI features, and collaborating with cross-functional teams to enhance employee training programs through dynamic, interactive, and scalable AR/VR solutions.

Core Responsibilities:
  • Design, develop, and optimize interactive AR/VR/MR applications using Unity & C#.
  • Implement enhancements, bug fixes, and performance optimizations for Meta Oculus and other headsets.
  • Collaborate with AI teams to integrate Copilot Studio, GPT-driven scenarios, and natural language processing (NLP) into training modules.
  • Develop dynamic AI-generated training scenarios that adapt to user interactions in real time.
  • Integrate AR/VR training modules with HR systems, LMS, and business tools using prebuilt connectors.
  • Ensure smooth 3D asset pipelines, working with modeling tools and optimizing for performance.
  • Troubleshoot and resolve technical issues related to Oculus SDK, ARKit, ARCore, and spatial computing.

Must Have:
  • Proficiency in Unity & C# scripting (3+ years of experience).
  • Hands-on experience with Oculus SDK, ARKit, and ARCore.
  • Familiarity with 3D modeling tools (Blender, Maya, etc.) and asset pipelines.
  • Strong understanding of spatial computing, mixed reality, and VR performance optimization.
  • Experience with AI-driven interactions (Copilot Studio, GPT, NLP) is a plus.
  • Ability to work onshore hours (8 AM – 6 PM EST).

Project Objective: Enhance employee training programs by:
  • Using AI-generated scenarios to create adaptive, immersive learning experiences.
  • Enabling voice & natural language interactions for hands-free training.
  • Integrating with HR/LMS systems for real-time progress tracking.
  • Improving engagement, scalability, and cost-efficiency over traditional training methods.

Benefits of the Role:
  • Work on cutting-edge AR/VR & AI-powered training solutions.
  • Contribute to data-driven, scalable learning experiences.
  • Collaborate with cross-functional AI & development teams.
  • Opportunity to optimize Meta Oculus applications for enterprise use.

Apply If You:
  • Have a strong portfolio of Unity AR/VR projects (Oculus experience preferred).
  • Can troubleshoot & optimize VR applications for smooth performance.
  • Are excited about AI-driven immersive training solutions.

How to Apply: Submit your resume, portfolio, and examples of past AR/VR projects.

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