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Senior Technical Artist

Roles & Responsibilities

  • Hands-on experience with proprietary engines (preferred)
  • Strong C++ coding skills to fix modifications and optimize pipelines
  • Shader programming experience with HLSL/GLSL
  • Good knowledge of CG fundamentals (modelling, texturing, shading, lighting) in Maya/Max/Blender or similar

Requirements:

  • Collaborate with Art and Code Leads to realize the artistic vision and ensure it meets project requirements
  • Proactively identify and solve problems before they impact the development team
  • Develop and implement new techniques to improve art pipelines and asset optimization across platforms
  • Create and test new tools, act as the bridge between art and programming teams, and communicate technical constraints

Job description

Senior level. Fully remote in the UK available. 12-month fixed term contract.

As a Senior Technical Artist you will play a critical role in driving the look of our games, playing an important role in developing visual features and shaping the art production pipelines we use in development.

You will create tools and processes to help streamline our artists’ daily workflows and assist the wider team in delivering assets and features on time and within technical budgets.

Responsibilities:

    • Team up with the Art and Code Leads to bring the artistic vision to life, and make sure it meets all project requirements.
    • As someone with experience, it's crucial to identify and solve problems before they impact the development team. Being proactive is a key part of this role.
    • We're always looking for ways to improve, so you will help implement new techniques that can make our art pipeline more efficient.
    • Ensure our content looks amazing across all platforms, via art optimisation.
    • You will be the bridge between art and programming teams, so you will collaborate effectively with the team and keep things running smoothly.
    • Create and test any new tools before they go live.
    • Sharing knowledge of best practices within the team.
    • Communication is key, so you'll make sure we're regularly keeping the art team in the loop on any technical constraints and the reasons behind them.

Requirements

    • Hands-on experience working with proprietary engines preferred.
    • Good knowledge of CG fundamentals (modelling, texturing, shading, lighting etc) within Maya, Max, Blender or similar.
    • Ability to debug and optimise complex assets and implement efficient rendering and VFX techniques.
    • Shader programming knowledge and HLSL/GLSL experience.
    • Strong coding knowledge in C++ to fix things that have a layer of modifications.
    • Procedural generation experience.
    • Experience developing Blender plugins and pipelines beneficial.

Benefits

  • 25 days holiday + bank holidays (pro rata)
  • Christmas shutdown
  • Flexible working hours
  • x 4 Half-day Fridays (during the summer months)
  • A day off on your birthday
  • Employee Assistance Programme (EAP)
  • Comprehensive Medical Insurance
  • Weekly Yoga Class
  • Anti-Crunch ethos
  • Referral Bonus Scheme
  • Bike2Work Scheme
  • Social Events/Project Launch Wrap Parties
  • Charity Events
  • Branded merchandise

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