Technical Artist 12month FTC Studio Elevation (Remote within the UK)

Work set-up: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

Experience in shader development and optimisation., Understanding of VFX optimisation workflows., Proficiency with Unreal Engine., Strong problem-solving and communication skills..

Key responsibilities:

  • Create and iterate on shaders and master materials in Unreal Engine.
  • Optimise shaders and visual effects for performance across platforms.
  • Collaborate with engineers and artists to ensure technical accessibility.
  • Support the development and improvement of art workflows and pipelines.

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nDreams Limited Scaleup http://www.ndreams.com
201 - 500 Employees
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Job description

We’re looking for a Technical Artist to join our team and help deliver visually impressive, technically sound game content. You’ll work closely with both artists and programmers to support asset integration, improve workflows, and contribute to the development of intuitive and inspiring games.

The rundown:

  • 12month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience
    • Key responsibilities:

      • Create and iterate on shaders and master materials in Unreal Engine using node graphs and HLSL, ensuring usability for the art team.
      • Optimise shaders across platforms to improve performance and memory usage.
      • Support the creation and optimisation of visual effects, particularly using Niagara.
      • Collaborate with engineers and artists to ensure technical accessibility of features.
      • Work with other disciplines (e.g. programmers, designers) to gather feedback and improve implementation.
      • Contribute to defining and maintaining art workflows and pipelines.
      • Document tools and processes clearly, using visual aids where helpful.
      • Assist in improving team efficiency through better tools or processes.
      • Help identify and resolve technical issues during production.
      • Participate in discussions around technical art needs and priorities.
      • Support the studio’s technical art goals and maintain high standards.
      • Break down tasks and dependencies to support collaborative development.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Problem Solving
  • Time Management
  • Communication

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