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Gameplay Engineer

Roles & Responsibilities

  • 3-5+ years of game industry programming experience.
  • Proficiency in C, C++, or C# and object-oriented programming.
  • Strong 3D vector math skills and experience with 3D art tools like Maya.
  • Experience building gameplay systems and working with scripting languages such as LUA or JSON.

Requirements:

  • Design, develop, and refine networked gameplay systems and features.
  • Collaborate with designers and back-end engineers on real-time and asynchronous features.
  • Implement limited-time events, quests, and social experiences to enhance user engagement.
  • Respond to testing feedback and contribute ideas for game design improvements.

Job description

Gameplay Engineer

Remote US & Canada

We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.

What You’ll Do Here:
  • Limited time events (seasons) with unique and fun gameplay

  • Quests and other daily activities that drive user retention

  • Social experiences that make every moment better with others

  • Design, write, debug and refine networked gameplay systems and features

  • Iterate quickly in response to testing feedback and iterations

  • Provide technical insight and ideas regarding game design

  • Work closely with designers and backend engineers on both realtime and asynchronous features

    • Must Haves:
      • 35+ years of relevant programming experience in the game industry

      • Excellent 3D Vector Math Skills

      • Knowledge and usage of a 3D art tool such as Maya

      • Experience building gameplay systemsbuilding blocks for designers to author content

      • Careful attention to detail

      • Excellent communication skills and the ability to understand and solve problems presented by the team

      • Responds well to feedback, criticism and iterative design andor continual improvement of our technology and games

      • Be fluent in C, C++ or C# and objectoriented programming

      • Have experience with scripting languages and multiple data formats (LUA, JSON etc)

      • Have MMO experience

        • Nice to Haves:

          • Python programming

          • Backend languages such as Go, Erlang andor PLSQL

          • Systems managing persistent account data

          • Synchronous multiplayer features

          • Live service multiplayer online games

          • Mobile games

            • We look forward to meeting you!


              Please note: Include your portfolio link, if any. If not, please state what features youve worked on in that particular project. We also do require to take a gameplay test. Thank you!

              Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

              The salary range for this position is $49,530 USD to $149,243 USD annually, with the
              opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
              the actual salary may vary based on the Company’s compensation practices.
              Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision,
              401k, and paid time off.

              #LIRemote

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