Intermediate Gameplay Software Engineer (Unreal Engine 5)

Work set-up: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

3+ years of professional experience with C++ in Unreal Engine 4 or 5., Bachelor's degree in Computer Science or related field., Experience shipping at least one commercial game with gameplay contributions., Strong passion for prototyping, polish, and player feedback..

Key responsibilities:

  • Design and implement core player-facing systems like movement and combat.
  • Create modular, data-driven gameplay systems supporting rapid iteration.
  • Collaborate with design, animation, and audio teams to prototype and refine mechanics.
  • Profile, optimize, and debug gameplay systems to ensure performance and stability.

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Blackbird Interactive
201 - 500 Employees
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Job description

Blackbird Interactive is a creativefueled, futuredriven, independent game studio where the best talent in the industry can find longterm careers to help grow their abilities while working on a wide range of projects, which encompass worldclass IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a fourday work week as well as supporting instudio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creativefueled, futuredriven, independent game studio where the best talent in the industry can find longterm careers to help grow their abilities while working on a wide range of projects. These include both worldclass IPs and our own creations across multiple genres and platforms.
In 2022, we announced a fourday work week and fully support instudio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for an intermediate gameplay engineer to help craft the core player experience in our Unreal Engine 5 projects. From movement to combat and progression systems, you’ll bring game mechanics to life in collaboration with designers, artists, and animators—owning features from prototype through ship.
This role is remotefriendly in Canada (Pacifictime overlap required).

What You’ll Tackle
  • Core Gameplay Features – Design and implement playerfacing systems such as movement, combat, traversal, interactions, and progression using C++ and Blueprints.
  • System Design & Architecture – Create modular, datadriven gameplay systems that support rapid iteration and scale across PC and console platforms.
  • Crossdisciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

  • You’ll Thrive Here If You…
  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value crossfunctional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profilingdebugging tools.

  • Bonus XP
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Familiarity with AI systems like Behavior Trees and EQS for reactive enemycompanion behaviors.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.
  • Required profile

    Experience

    Level of experience: Mid-level (2-5 years)
    Spoken language(s):
    English
    Check out the description to know which languages are mandatory.

    Other Skills

    • Mentorship
    • Collaboration
    • Communication

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