Minimum 5 years of experience in game development., At least 2 years of technical design experience., Proficiency with modern scripting languages., Experience with horror or puzzle games is a plus..
Key responsibilities:
Prototype and implement gameplay content and systems.
Collaborate with artists, designers, and engineers to improve game content.
Assess requirements and provide effort estimates to ensure project success.
Work on a 1st person horror puzzle game to create engaging gameplay experiences.
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Blackbird Interactive
201 - 500
Employees
About Blackbird Interactive
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
https://linktr.ee/BlackbirdInteractive.com
Blackbird Interactive is a creativefueled, futuredriven, independent game studio where the best talent in the industry can find longterm careers to help grow their abilities while working on a wide range of projects, which encompass worldclass IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a fourday work week as well as supporting instudio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is looking for a Technical Designer to join our growing studio. We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a 1st person horror puzzle game.
Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious ingame content? If so, this role could be for you!
Responsibilities
Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorialhelp systems, and bug fixing.
Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.
Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints
Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
Requirements
A minimum of 5 years in game development, with at least 2 years of Technical Design experience
Confidence and familiarity with modern text based scripting languages
Shipped at least one product, ideally a horror andor puzzle game
Self direction and a proven ability to thrive in a highly dynamic and technical environment
Strong interdisciplinary collaboration skills, including verbal and written skills
Pluses
Experience developing or playing games with a 1st person perspective
An innovators heart, keen to create brand new things that havent been done before
A love of contributing to high quality, rich gameplay experiences
Experience playing modern horror puzzle games
Demonstrated passion for entertainment products media (i.e. comics, movies, novels, etc.)
Required profile
Experience
Level of experience:Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.