Technical Designer (11 Month Contract)

Work set-up: 
Full Remote
Contract: 
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Minimum 5 years of experience in game development., At least 2 years of technical design experience., Proficiency with modern scripting languages., Experience with horror or puzzle games is a plus..

Key responsibilities:

  • Prototype and implement gameplay content and systems.
  • Collaborate with artists, designers, and engineers to improve game content.
  • Assess requirements and provide effort estimates to ensure project success.
  • Work on a 1st person horror puzzle game to create engaging gameplay experiences.

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Blackbird Interactive
201 - 500 Employees
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Job description

Blackbird Interactive is a creativefueled, futuredriven, independent game studio where the best talent in the industry can find longterm careers to help grow their abilities while working on a wide range of projects, which encompass worldclass IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a fourday work week as well as supporting instudio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a Technical Designer to join our growing studio. We have an exciting new project, and are looking for a key hire to lend a hand in the development and execution of the gameplay on a 1st person horror puzzle game.
Do you want to build compelling game experiences having designed, prototyped and delivered high profile gameplay systems, features or tools? Do you love working with a team of talented designers, artists and programmers to create ambitious ingame content? If so, this role could be for you!

Responsibilities
  • Prototype, implement, and iterate on gameplay content such as game flow, interactable objects and player abilities, event hooks for narrative and audio content, scripted sequences, tutorialhelp systems, and bug fixing.
  • Collaborate with both artists and designers on ways to improve the game content implementation to take advantage of existing technology and drive to the best end result possible.
  • Collaborate with engineers to improve design workflows and bring gameplay intentions to life while respecting performance and technical constraints
  • Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
  • Requirements
  • A minimum of 5 years in game development, with at least 2 years of Technical Design experience
  • Confidence and familiarity with modern text based scripting languages
  • Shipped at least one product, ideally a horror andor puzzle game
  • Self direction and a proven ability to thrive in a highly dynamic and technical environment
  • Strong interdisciplinary collaboration skills, including verbal and written skills

  • Pluses
  • Experience developing or playing games with a 1st person perspective
  • An innovators heart, keen to create brand new things that havent been done before
  • A love of contributing to high quality, rich gameplay experiences
  • Experience playing modern horror puzzle games
  • Demonstrated passion for entertainment products media (i.e. comics, movies, novels, etc.)
  • Required profile

    Experience

    Level of experience: Senior (5-10 years)
    Spoken language(s):
    English
    Check out the description to know which languages are mandatory.

    Other Skills

    • Communication

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