Proficiency in Unreal Engine 4 and experience creating commercial applications., Strong skills in vector math, linear algebra, and real-time lighting and rendering., Experience with data structures, algorithms, and shader programming including HLSL., Knowledge of 3D modeling, texturing, and particle effects creation using industry-standard software..
Key responsibilities:
Develop and optimize real-time graphics and rendering features in Unreal Engine.
Create and implement visual effects, including Niagara particle systems.
Collaborate with cross-functional teams using Agile methodologies.
Maintain clear communication and contribute to open source projects when applicable.
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