Unreal Engine_WSP_Balvinder

Work set-up: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

Proficiency in Unreal Engine 4 and experience creating commercial applications., Strong skills in vector math, linear algebra, and real-time lighting and rendering., Experience with data structures, algorithms, and shader programming including HLSL., Knowledge of 3D modeling, texturing, and particle effects creation using industry-standard software..

Key responsibilities:

  • Develop and optimize real-time graphics and rendering features in Unreal Engine.
  • Create and implement visual effects, including Niagara particle systems.
  • Collaborate with cross-functional teams using Agile methodologies.
  • Maintain clear communication and contribute to open source projects when applicable.

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CodersBrain SME https://www.codersbrain.com/
201 - 500 Employees
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Job description

Unreal Engine 4, creating at least one commercial or professional application.
Skilled in Vector Math and Linear algebra
Deep knowledge in realtime lighting and rendering
Proficient in data structures and algorithms.
Proficiency with Perforce Helix VCS
HLSL and other shader programming.
Experience with Blueprint Programming
Experience in creating Niagara particle effects in Unreal.
3D Modeling and texture creation capability in softwares such as 3dsmax, Maya, Substance PainterDesigner, Houdini, Quixel ecosystem and more.
Agile methodologies.
Good written and oral communication.
Contribution to open source projects (good to have).
Good analytical skills.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Communication
  • Analytical Skills

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