Senior Level Designer (Contract)

unlimited holidays
Work set-up: 
Full Remote
Contract: 
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

Minimum 5 years of professional level design experience with at least one shipped title., Proficiency in Maya and other industry-standard software., Experience with GUI-based logic-scripting tools., Strong communication skills and ability to work independently and collaboratively..

Key responsibilities:

  • Design and propose level content using 2D maps, diagrams, or documentation.
  • Create and refine engaging 3D environments that support gameplay mechanics.
  • Script and tune key game content elements like events, interactions, and puzzles.
  • Collaborate with art and code teams to ensure cohesive game design.

Bluepoint Games logo
Bluepoint Games SME http://www.bluepointgames.com/
51 - 200 Employees
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Job description

Senior Level Designer (Contract) 

 

Bluepoint Games is seeking a SENIOR LEVEL DESIGNER to join our team. 

 

Work alongside Environment Artists, Vis Dev, Combat Design, etc. to design exciting level content from concept to final implementation. Applicants are expected to be able to confidently work both independently and collaborate with all stakeholders, while bringing their experience and perspectives to elevate the team and our processes as we strive to deliver our next great title. 

 

 
 

Responsibilities 

  • Propose level content via 2D maps, diagrams, and/or written documentation 

  • Create and polish engaging 3D spaces that push gameplay mechanics 

  • Establish and maintain systems and core metrics that will drive the content 

  • Script and tune key aspects of the content, including events, interactions, encounters, puzzles, and collision 

  • Collaborate with code and art teams to achieve synergy of form and function 

  • Analyze emerging game design trends and apply new mechanics to current designs as appropriate 

 

 
 

Minimum Qualifications 

  • At least 5 years of professional experience in level design, with at least one shipped title (excluding academic projects) 

  • Experience using and managing GUI-based logic-scripting tools 

  • Proficiency in use of Maya and/or other industry-standard software 

  • Solid understanding of how to design and build engaging environments that support the game’s vision 

  • Strong communication skills and the ability to convey abstract concepts with other members of the team 

  • Detail-oriented, thorough, and proactive can-do approach to challenges 

 

 
 

The ideal candidate shall also have: 

  • Adobe Illustrator and/or Photoshop skills are a plus 

  • Solid understanding of game workflows and pipelines 

  • Extensive knowledge of relevant products and various game design genres/trends 

  • Desire to learn new techniques and technologies 

  • Desire to mentor and share experience/knowledge with others 

 

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Mentorship
  • Proactivity
  • Detail Oriented
  • Communication

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