Minimum 5 years of experience in 3D game development., Proficiency in Maya, Adobe Creative Suite, and Unity., Experience with modeling, texturing, lighting, rigging, and shader development., Bachelor's degree in Art or related field, or equivalent working experience..
Key responsibilities:
Create and optimize 3D characters, props, and environments.
Light scenes and develop shaders in Unity and Maya.
Collaborate with the art director, tech art, and engineering teams.
Troubleshoot visual issues and establish art pipelines.
Report this Job
Help us maintain the quality of our job listings. If you find any issues
with this job post, please let us know. Select the reason you're reporting
this job:
Jam City is an award-winning entertainment company providing unique and deeply engaging mobile games that are played by tens of millions of people across the globe. Our teams and studios are located globally in cities including San Francisco, Toronto, Los Angeles, Buenos Aires, Berlin, Montreal and more. Check out open roles on our team on jamcity.com/careers
Led by CEO Josh Yguado, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games.
Jam City’s global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date. The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018. Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto.
The Jam City team is known for its creative excellence and technological innovation in key areas including storytelling, data science and audience insights.
As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fastpaced environment.
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and CompanySponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Fully Remote
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to fulltime positions.
We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.
RESPONSIBILITIES
Create beautiful and efficient 3D characters, props and environments.
Light environment scenes, both real time and prebaked.
Create shaders in Unity and Maya.
Occasionally rig and skin props and characters.
Foresee technical issues with concept designs.
Establish art pipelines for new features and types of assets.
Write comprehensive documentation on best practises.
Work closely with the 3D Art Director on a daily basis.
Collaborate with the Tech Art and Engineering on art implementation ideas and issues.
Troubleshoot visual issues in Maya and Unity.
While this is a remote position, it’s desired to attend occasional in person critical meetings.
REQUIREMENTS
5+ years of 3D game experience.
Modeling, texturing, lighting, rigging, skinning and shader development experience.
Must have worked on at least two 3D games from conception to completion, one of them on mobile.
Complete mastery of Maya and Adobe Creative Suite.
Excellent knowledge of Unity.
Experience with ZBrush.
Familiar with Substance painter and designer.
Excellent at lighting, with real time lighting experience and mastery in light baking processes.
Ability to work in a broad range of subjects and styles.
Firm grasp of both Environment and Character art process.
Good understanding of human and animal anatomy.
Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
Excellent problemsolving ability.
Art Degree or similar working experience.
NICE TO HAVE
Strong 2D concept and illustration skills.
Scripting experience in Maya (Mel or Python).
In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of Jam Citys total compensation package for employees, which may also include annual bonuses, short and longterm incentives, and programspecific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of jobrelated factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a fulltime position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $75,000 — $120,000 salary per year.