Gameplay Technical Designer

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

Proven experience as a Technical Designer on at least one shipped AAA or high-quality indie game., Strong ability to design and implement scalable gameplay features., Proficiency in Unreal Engine Blueprints & Tools., Excellent problem-solving and debugging skills..

Key responsibilities:

  • Technical implementation of gameplay systems using Unreal Engine’s Blueprints, focusing on AI and combat features.
  • Work independently to design and implement systems with minimal supervision.
  • Collaborate closely with designers, programmers, and artists for seamless integration of gameplay systems.
  • Produce detailed technical documentation to support the development team.

Yellow Brick Games Inc. logo
Yellow Brick Games Inc. Scaleup https://www.yellowbrickgames.ca/
51 - 200 Employees
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Job description

Classification: Full Time
Location: Québec/Remote

Yellow Brick Games is seeking a Gameplay Technical Designer with expertise in Unreal Engine to help bring our creative vision to life. You will be responsible for designing, implementing, and optimizing robust gameplay features and their architecture from the ground up. As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks to achieve exceptional gameplay experiences.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities
  • Technical implementation of gameplay systems using Unreal Engine’s Blueprints. With a focus on AI, combat and player facing features in collaboration with designers and programmers.
  • Technical Competence & Autonomy: Work independently to identify, design, and implement systems with minimal supervision while proactively seeking ways to enhance the game’s quality and efficiency.
  • Collaboration: Work closely with designers, programmers, and artists to ensure seamless integration of gameplay systems within the broader project vision.
  • Tool & Workflow Creation: Develop tools and workflows that empower designers and improve iteration speed.
  • Documentation: Produce detailed and clear technical documentation to support the development team’s understanding and maintenance of systems.
  • Proactive Contribution: Take initiative by proposing and developing innovative solutions to enhance the gameplay experience.
Qualifications
  • Proven experience as a Technical Designer on at least one shipped AAA or high-quality indie game.
  • Experience with AI, gameplay and animation systems.
  • Strong ability to design and implement scalable gameplay features.
  • Proficiency in Unreal Engine Blueprints & Tools.
  • High degree of autonomy, with the ability to effectively create, manage, and complete your own tasks.
  • Excellent problem-solving and debugging skills.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
Nice to Have
  • Knowledge about Unreal AI tools.
  • Hierarchical task network (HTN) experience.
  • Knowledge about Gameplay Ability System (GAS) of Unreal.

INTERESTED IN THIS POSITION?

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Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Problem Solving
  • Collaboration
  • Communication

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