5+ years as a Technical Artist in the mobile gaming industry, Strong expertise in Unity, including shader development and rendering optimization, Proficiency in C# scripting for process automation, Understanding of mobile game constraints and 3D modeling workflows..
Key responsabilities:
Optimize game assets, shaders, and rendering pipelines for mobile performance
Develop tools and scripts in Unity to streamline workflows
Collaborate with designers, artists, and developers to realize creative visions
Debug and troubleshoot graphical and performance issues on mobile devices.
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Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.
The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL.
Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join.
Entertain the world with us
voodoo.io/careers/jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Barcelona-based or fully remote within CET +/-2h.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level.
You will be joining one of our Live Studios, working on Hole.io.
Role
We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game.n.
Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices
Develop tools and scripts in Unity to streamline the workflow for artists and developers
Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency
Implement VFX, shaders, and lighting techniques to enhance the game’s visual appeal
Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality
Debug and troubleshoot graphical and performance issues on different mobile devices
Stay up to date with the latest trends and best practices in mobile game art and Unity development.
Profile
5+ years as a Technical Artist in the mobile gaming industry
Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization
Proficiency in C# scripting for automating processes and enhancing tools
Understanding of mobile game constraints (performance, memory, draw calls, batching)
Experience with lighting, VFX, post-processing, and GPU profiling
Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance)
Ability to debug and optimize art assets and rendering issues
Benefits
Best-in-class compensation
Other benefits according to the country you reside
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.