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Sr. UI Technical Artist (Project Based)

Remote: 
Full Remote
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

4+ years of experience as a UI Designer, Proficiency in Unity or Unreal engine, Strong skills in Photoshop and Illustrator, Familiarity with Agile/Scrum development process.

Key responsabilities:

  • Collaborate with art and engineering teams
  • Implement UI screens and animations

Amber logo
Amber Large https://amberstudio.com/
1001 - 5000 Employees
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Job description

About us:
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 
About the role:
As a UI Tech Artist, you will collaborate closely with both art and engineering teams to create visually appealing, functional, and optimized user interfaces for casual game. You will be responsible for implementing UI screen and animations, ensuring they are both aesthetically impressive and technically efficient across various platforms.
The Quest: 
  • Work with product stakeholders and the product team to ensure that the UI supports the meta and gameplay to enhances player experience.
    Define and implement innovative solutions for the UI direction and visuals.  
    Implement high quality game mock-ups in engine. 
    Drive the visuals from conception, through development and engine implementation in collaboration with engineering.
    Document technical processes, guidelines, and best practices related to UI implementation and optimization. Troubleshoot UI-related issues and implement solutions in a timely manner
    Present designs and key milestone deliverables to peers and executive level stakeholders. 
The Skills: 
  • 4+ years of experience as a UI Designer for video games.
    Proficiency in Unity, Unreal or other commercial game engines 
    Strong illustrative skills applicable to UI design using Photoshop, Illustrator, or other visual design and wire-framing tools. 
    Excellent animation skills.
    Familiarity with version control systems and collaborative workflows.
    Ability to work effectively in a team environment and communicate technical concepts to non-technical team members. 
    Ability to translate wireframes and mock-ups into fun, usable, visually polished UI systems.
    Up to date with the latest UI trends, techniques, and technologies.
    Strong cross-functional communication skills: verbal, written, and visual.
    Comfortable planning and estimating UI effort for features.
    Experience working in an Agile/Scrum development process.
Required Application Materials 
  • Resume/CV 
  • Reel or Portfolio demonstrating the art and technical skills 
The Reward: 
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Teamwork
  • Communication

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