5+ years in the video game industry, Proficiency in Maya, Zbrush, Substance Painter, Knowledge of Unreal Engine 5 and Unity, Strong understanding of anatomy and movement.
Key responsabilities:
3D modeling of characters, faces, clothing
Create Blend shapes, textures, PBR materials
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Console, Mobile, PC, Web - We’re game to do it all.We offer our clients a full range of digital services for their games. Whether it be for an elaborate multiplatform game production or for a single website, our team strives to have a true creative impact on every project it touches. We also sharpen our imagination and our grit on our own original games and universes, exploring the digital space further and experimenting with cutting-edge technologies.Our headquarters are based in beautiful Quebec City but we operate internationally. Our team is made up of more than 120 talented humans working from our offices or from anywhere in the world.We all have one thing in common; We dare to play different.
Are you an artist and passionate about creating characters in the video game industry? Are you creative and able to adapt to different artistic styles? Bkom is adding a member to its team and this is your chance to join us as a 3D character artist!
3D modeling of visual material, with a primary focus on faces, physics and clothing;
Creation of Blend shapes, topologies and optimized meshes;
Creation of textures and UV unfolding;
Creation of PBR materials for characters;
Collaborate with level design teams;
Collaborate with technical artists to specify shaders and tools;
Determine the artistic needs of the project to meet expectations.
Profil
Have more than 5 years of experience in the video game industry;
Proficiency in software, Maya, Zbrush , Substance Painter and Marvelous Designer;
Knowledge of the Unreal Engine 5 and Unity game engine;
Knowledge of human and animal anatomy and movement;
Passionate about video games and motivated by content creation;
Knowledge of traditional drawing and illustration (relief, light, material, perspective, color);
Good knowledge of PBR techniques;
Communicate clearly and concisely and be able to popularize concepts and ideas;
Demonstrate autonomy, initiative and good organizational skills;
Able to estimate work time, manage priorities and meet deadlines;
Be aware of the evolution of the industry and is always looking for better work methods and tools to ensure a superior quality production;
Be creative and adaptable to different types of artistic styles;
Knowledge of the Substance Designer tool (asset);
Knowledge of Shader construction, Rig and animation (asset).
Informations contractuelles
A competitive salary based on your skills;
A regular schedule of 37.5 hours per week;
Remote working according to your preferences;
Access to 5 days of flexible time off to rest or literally do anything you want;
A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
Attractive group insurance offering a wide range of coverage (health, dental, travel, short and long term salary insurance);
A Telus Health telemedicine platform;
Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
A group RRSP with an advantageous employer contribution;
A real impact on original and varied projects;
Free healthy snacks offered every day;
An office in Quebec City;
Time off during the holiday season;
Access to your own personalized space in an open, bright and trendy environment;
International clients in the toy and entertainment industries;
The chance to work with compassionate, competent and talented people;